You... and who else? is a single-player strategy game that blends elements of RPG progression, simulation, and adventure. Players recruit and manage troops while leading generals into wave-based battles to conquer locations and unite territories under one banner. The core loop revolves around tactical selection of leaders and their units to overcome successive enemy waves, with emphasis on matching strengths against opponent compositions.
Gameplay
The gameplay centers on building and leveling a roster of generals who command up to four troops each. Generals gain experience primarily from defeating the final wave in a sequence, allowing them to unlock additional units at levels three and six. Speed attributes determine initiative in combat, and players must anticipate enemy behaviors, including level-based skill changes in monsters such as poison from rats at higher stages. Items and awards enhance general capabilities before battles, while troop talents like pre-emptive strikes, counters, defense boosts, fire magic, gold theft, damage reduction, taming, seduction, multi-hits, and ailment immunity shape matchups. Exploration spans over thirty locations filled with opportunities to acquire strategic items and expand knowledge of unit interactions.
Knowledge of troop attributes proves essential, as enemies share identical unit types with the player. Predicting wave compositions and selecting the optimal general minimizes losses, since a single defeat eliminates the entire team from that sequence. Medals provide experience bonuses to accelerate leveling for key leaders.
Game Modes
Conquest Mode serves as the primary campaign structure where players progressively claim castles and territories through wave encounters. All achievements are available within this mode. Four difficulty settings adjust challenge levels and contribute to an end rating upon completion. The system supports 10 to 20 hours of play across multiple runs, encouraging experimentation with the twenty unique leaders and their distinct troop styles.
Key Features and Mechanics
Up to eighty playable characters offer varied strengths and weaknesses that players discover through repeated play. Troop talents include specialized roles such as the Archer and Musketeer for pre-emptive hits, the Duellist and Champion for counters, the Crusader for strong defense, the Wizard for fire magic, the Thief for gold acquisition, the Protector for party damage reduction, the Mimic for gold scaling, the Acrobat and Beastmistress for taming or seduction, the Lancer for double hits, the Priestess for dark enemy spells, the Vampire and Succubus for human targeting and seduction, the Zombie for enhanced human damage, the Spider for multi-hits, the Puppet for multi-hits and ailment immunity, and the Dark Knight for high damage output. Additional units expand these options further.
Strategy hinges on countering specific enemy sides while managing resources and predicting monster evolutions. The system rewards preparation through awards and careful general selection over brute force.
Is It Worth Playing?
Player reception stands at mixed with 68 percent positive from available reviews. The game suits those interested in deliberate tactical decisions, unit knowledge building, and shorter campaign lengths rather than expansive narratives or frequent updates. Its 2017 release shows no ongoing seasonal content or major patches, leaving the experience as a self-contained strategy title focused on wave management and roster development. Individuals who enjoy matching troop talents against evolving threats and optimizing general progression may find value in its systems, particularly at lower difficulties for initial learning.