What Was Lost is a cooperative first-person puzzle adventure game available in early access on PC. Players explore the same house in two separate timelines, one set in the past and one in the present, to uncover a shared story through memory and observation.
Gameplay
The core loop centers on two players working in tandem across seven chapters. One player navigates the past version of the home, where rooms feel lived-in and warm, while the other moves through the present, where the space has grown quieter and altered by time. Each room appears in both states, and the differences between them form the basis of every puzzle. A photograph that remains clear in one timeline may have faded in the other. A drawer locked today stands open years earlier. Players must share details they alone can see, such as the contents of a letter or the position of an object, so their partner can act on that information.
Progression takes players through an entryway, pantry, study, workshop, attic, conservatory, and a final space outside normal time. Twenty-seven memory fragments are scattered throughout, with an additional hidden collection in the seventh chapter. These fragments encourage careful exploration and conversation. Built-in push-to-talk voice chat supports the online co-op experience, allowing players to describe scenes aloud and coordinate actions without needing to be in the same physical location. The game includes no combat, timers, or fail states, so participants can move at their own pace and revisit areas as needed.
Game Modes
The experience is built entirely around two-player cooperative play conducted online. There are no single-player options or additional modes. The structure requires constant communication, as each participant holds pieces of the puzzle the other cannot access. A final chapter introduces choice mechanics where the pair decides together which memories to retain and which to release, leading to one of five possible endings based on those decisions.
Story and Setting
The narrative unfolds through the house itself. Past and present versions of each room highlight changes over time, from small details like a hummed song in the kitchen to larger shifts in furniture and atmosphere. The story explores themes of memory and connection without relying on combat or external threats. Seven distinct chapters each carry their own mood, guiding players through a sequence of hand-crafted spaces that reward observation and dialogue.
Accessibility and Design
Options include adjustable subtitles with text scaling, colorblind-friendly visual cues, and a reduced-motion setting that limits camera effects, screen shake, and head bob. Partial controller support is available, and the game auto-saves at chapter checkpoints. These features support a range of play styles while keeping focus on the cooperative puzzle elements.
Is It Worth Playing?
What Was Lost suits players who enjoy deliberate, conversation-driven puzzle games that emphasize teamwork and shared discovery. The absence of pressure from timers or failure states makes it approachable for pairs who want to discuss observations and solve problems together, whether they sit side by side or connect from different locations. As an early access title developed by a single person, it presents a focused experience centered on narrative and cooperation rather than expansive systems or repeated play sessions. Those drawn to intimate, story-focused adventures will find the two-timeline structure and memory-based puzzles distinctive, while anyone seeking fast action or solo content may prefer other titles. The game remains in active development, with its current scope limited to the described chapters and co-op format.