⌛CORE MECHANICS
Imprint System: Use a "Chronocamera" (Imprint Sphere) to record/rewind objects' states (position, switches, motion) and crack mind-bending puzzles!
Mechanic Analogy: Think of it as a temporal camera:
Snapshot (Imprint): Target objects (doors, lasers, machinery) to save their current state (position, rotation, activation, etc.).
Review (Rewind): Reload "temporal snapshots" to undo mistakes or forge new paths.
Dynamic State Chains: Manipulate multi-object synergies (e.g., "1-switch controls 2 gates") and predict chain reactions.
Negation Rules: Rewinding a "recorded ON state" after disabling its controller triggers logic inversion.
KEY FEATURES
Minimalist Sci-Fi Aesthetics: Cyberpunk neon glows and industrial textures—zero visual clutter.
⚙️Pure Mechanic-Driven Design: "No tutorials. No compromises." Progress from single-object puzzles to temporal matrixes with escalating complexity.
Speedrun & Strategy: Chase "Zero Imprint" achievements and claim the SSS Chronoarchitect title.