The Citadel is a first-person shooter built around precise movement, projectile dodging, and relentless combat in a retro-inspired setting. Players step into the role of the Martyr, a lone fighter descending through layers of a foreboding structure while facing waves of varied opponents. The experience emphasizes skill over automation, with all threats firing visible projectiles that require active evasion rather than simple cover tactics.
Gameplay
Core movement feels responsive and deliberate, rewarding players who master positioning and timing. Light enemies can be kicked aside or stunned, opening opportunities to send them tumbling into environmental hazards such as lava or bottomless drops. This physical interaction adds a layer of tactical depth during crowded encounters. Health and ammunition management remain straightforward, supported by unlimited continues that allow repeated attempts without permanent setbacks. Hub zones between episodes provide brief breathing room when a section proves especially punishing.
Progression centers on a linear yet challenging path through detailed levels. Optional toggles expand replay options: leaning around corners for safer peeks and a weapon condition system that can cause automatic firearms to jam mid-fight until repaired or replaced. These features stay disabled by default, keeping the baseline experience focused on pure shooting and movement fundamentals.
Game Modes
The game consists of a single-player campaign divided into six episodes. Each episode contains five main levels for a total of thirty, plus six additional secret levels hidden throughout the structure. Boss encounters appear at the end of each episode, demanding specific patterns of movement and weapon use to overcome. There are no separate multiplayer modes or alternate game types; the entire experience unfolds as this structured campaign with increasing difficulty and enemy density.
Weapons and Combat
Fourteen distinct firearms form the primary arsenal, each equipped with a secondary fire mode that delivers heavier or specialized effects. Three single-use special weapons provide temporary but powerful area-clearing options when the situation turns dire. Several guns support upgrades that replace or enhance their primary function, encouraging experimentation across playthroughs. Enemies react with detailed gore effects upon defeat, though this visual feedback can be disabled if preferred.
- Projectile-based enemy attacks require constant motion and awareness.
- Secondary fires and special weapons reward careful resource timing.
- Weapon variety supports different approaches to the same encounters.
Enemies and Level Design
Opponents range from axe-wielding cultists and explosive suicide drones to heavily armored mecha tanks and flamethrower-equipped troopers. This diversity forces adaptation in movement and targeting priorities. Levels incorporate verticality, tight corridors, and open arenas that test dodging skills against mixed groups. Environmental hazards integrate directly into combat, turning the surroundings into additional tools for clearing threats.
Is It Worth Playing?
Recent player feedback on the platform shows very positive ratings, with the most recent reviews sitting at 96 percent approval. The title appeals strongly to those who enjoy skill-focused retro shooters that prioritize movement and projectile avoidance over modern conveniences. Its complete campaign, optional difficulty enhancers, and consistent visual style deliver a focused package without ongoing seasonal content or expansions. Players comfortable with high difficulty and gory presentation will find repeated value in mastering its levels and secret areas. Those seeking multiplayer or lighter experiences may want to look elsewhere.