The player ventures into a secluded shrine deep within the mountains for a test of courage, and must explore the surroundings in an attempt to escape this eerie location.
Abandoned mountain roads, shrine ruins, and old houses are filled with horror gimmicks that block the player’s path and shake their sanity.
This game is optimized for short play sessions, offering a one-shot horror experience that can be completed in about 15–20 minutes.
The game is presented in a first-person perspective, designed to gradually build a sense of unease as the player walks through the darkness, guided by ambient sounds and subtle visual cues.
To enhance realism, the camera incorporates natural screen shake caused by walking and body movement, directly conveying the unstable footing and psychological tension to the player.
A depth of field effect adds to the immersion by focusing on specific parts of the scene, blurring the background and creating a sense of depth. This also supports visual direction and sudden supernatural occurrences.
Rather than relying solely on loud jump scares, the horror elements focus on slow-building tension through space and silence.
No clear map or objective is presented during gameplay, leaving the player to rely on their own observations and intuition.
With simple controls and a short runtime, this game is accessible even for horror game beginners, and is also perfect for those seeking a brief yet intense horror experience.