Souls Runner is a local cooperative 3D escape and platforming game set in Hell for two players on PC. Two trapped souls work together to advance through hazardous environments, using distinct abilities to overcome obstacles and evade a relentless pursuer while seeking an exit to the surface.
Gameplay
The core loop centers on coordinated movement and quick reactions in a low-poly 3D world styled after infernal landscapes. Players must stay close enough to assist one another yet manage separate paths through platforming sections and escape sequences filled with environmental hazards. Each soul possesses unique abilities that complement the other, encouraging constant communication and role switching during tense moments. The dark entity known as The Pursuer periodically selects one player as its target, shifting the dynamic so both must adapt, provide support, and maintain forward momentum to avoid capture. Split-screen support keeps the action visible for both participants on the same screen without requiring online connectivity.
Controls emphasize precise jumping, timing, and ability activation to navigate dangers. The emphasis remains on survival through teamwork rather than individual heroics, with tension building as the pursuer closes in and environments grow more complex. Gamepad support enhances the local experience for couch co-op sessions.
Game Modes
The game offers a single primary experience built around two-player local co-op. Participants share the same session on one PC, progressing through sequential escape and platforming challenges while managing the pursuer's threats. No additional modes such as competitive play, solo variants, or separate campaigns appear in the current design. The focus stays fixed on the cooperative escape loop, where success depends entirely on synchronized actions and mutual aid between the two souls.
Visuals and Atmosphere
Low-poly 3D models create a stylized depiction of Hell with angular environments that highlight the dangers ahead. The art direction prioritizes clarity for split-screen play while evoking a dark, oppressive setting through color palettes and simple yet effective geometry. Sound design supports the tension with cues for approaching threats and environmental feedback, though the experience remains in active development with planned refinements to audio and visuals during the Early Access period.
Is It Worth Playing?
Souls Runner targets players who enjoy local co-op sessions centered on coordination, platforming precision, and survival pressure. The two-soul mechanic and pursuer system create repeated moments of shared urgency that reward practiced pairs. As an Early Access title launching July 20, 2026, the current build contains the core escape loop, basic movement, chase mechanics, and a playable level, with developers planning expansions to levels, balance, and polish based on feedback over the next six to twelve months. Those seeking a focused two-player experience without online requirements or complex progression systems may find the tension and teamwork satisfying once the game stabilizes. Individuals preferring solo play or broader single-player adventures should consider waiting for further updates or full release.