If you've ever wanted to live Rey's life on Jakku, or be a Jawa picking through wreckage on Tatooine... this is that fantasy, playable.
FOR FANS OF
Dredge • Sable • Moonlighter • Far: Lone Sails • Subnautica
Sand in your lungs. Scrap in your pack. Storm at your back.
The wreck is half buried. Wind's picking up. Your pack's almost full... but there's a sealed compartment you haven't cracked yet. Open it and you might find xenotech worth a week of runs. Or you might find nothing, and the storm catches you carrying a full pack you'll never get home.
This is the scavenger's life. A desert planet that buries everything... then reveals it again, somewhere new, for someone fast enough to find it. At its center stands the Nexus, an ancient monument that holds back the storm for a few fleeting hours each day.
You're one of many drawn here. Every morning, you venture out. Every evening, the sands reset. What you escape with is the only thing that survives.
EXPLORE THE DESERT
Yesterday there was nothing here. Today, half a cargo freighter juts from the dune.
The storms reshape everything. That derelict you encountered? Gone. That cache you harvested? Deeper now... or exposed, waiting. Every run is a new map. Every run is a new chance. You learn to read the sand. You learn where wrecks cluster, where raiders camp, where the anomalies twist the air. But you never learn everything... because tomorrow, it all changes again.
Push deeper for rarer salvage. Or play it safe near the Nexus. The choice is yours. The consequences are too.
MANAGE WHAT YOU CARRY
Your pack has limited slots. The component in front of you takes four.
Back home, that component could unlock a new tool... something that changes how you play forever. But your pack already has a dozen slots of scrap you spent the whole run gathering. Drop it, and that time is gone. Keep it, and you leave the component for the storm.
This is the game inside the game. Every slot is a bet. Common scrap is guaranteed value. Rare components are life-changing... if you make it back. And if you die out here, you lose almost everything except what's secured in your omnipack. How much are you willing to risk for one more slot?
UPGRADE AND ADAPT
That junk in your pack? It's not junk. It's potential.
Back at the Nexus, scrap becomes upgrades. A scanner that pings buried caches. Reinforced boots that let you scale dunes. A torch that cuts through sealed bulkheads... and the secrets behind them. Every piece of salvage is a choice about who you're becoming.
Some upgrades make you faster. Some make you tougher. Some open paths you didn't know existed. You'll never unlock everything in one playthrough... so what you prioritize shapes the scavenger you become. The desert gives you the pieces. You decide what to build.
DEFINE YOUR APPROACH
Two scavengers leave the Nexus at dawn. One comes back loaded. One doesn't come back at all. Neither played the same game.
Your loadout changes everything. Equip a cloaking device and slip past raiders like a ghost. Carry probability manipulators and bend luck in your favor when the situation turns. Strap on silt shoes and outrun the storm by seconds when you've pushed too far.
There is no "right" build. There's only the build that matches how you want to play... and the moment you realize it's not enough. Every item is a tradeoff. Every run is an idea about what matters.
SURVIVE THE WASTES
The desert isn't empty. Raiders patrol the wreckage. Creatures nest in the ruins. Anomalies shimmer in the heat, warping space around them.
You can fight. But fighting isn't the point. Combat costs time and energy. Time and energy cost distance. Distance costs the chance to make it home before the storm swallows everything you're carrying.
The best scavengers know when to engage, when to hide, and when to run. Sometimes you'll clear a path. Sometimes you'll slip around it. Sometimes you'll realize... too late... that you should have turned back three wrecks ago.
Preparation beats firepower. Positioning beats bravery. Knowing when to run beats everything.
A WORLD OF SURVIVORS
The desert forgets. The people in the Nexus don't.
Between runs, the Nexus is alive. Traders haggle over salvage. Scholars piece together fragments of the ships that fell. Outcasts nurse grudges. Priests offer blessings... for a price.
Relationships form slowly. A favor here. A conversation there. Someone remembers you helped them once... and now they're offering information that changes your next run. But trust cuts both ways. Help the wrong faction, and doors close. Betray someone, and the Nexus remembers. In a world that resets every day, people are the only thing that persists.
THE WORLD RESETS... YOU DO NOT
Every night, the storm rolls in. Every morning, the desert is new.
But you remember. Your upgrades carry forward. Your knowledge carries forward. The relationships you've built, the secrets you've uncovered, the paths you've unlocked... all of it stays with you. The planet forgets. You don't.
What will you risk to escape the shifting sands?
Storm. Salvage. Stash.
KEY FEATURES
- The Extraction Loop — push out, grab what you can, race back before the storm buries it all
- Daily Reset — the storm erases everything. Tomorrow's desert is a new map
- Procedural Expeditions — new wrecks, routes, and encounters every run
- Salvage Economy — scrap, xenotech, rare components. Everything you find has value... or risk
- Persistent Progression — the desert resets. Your upgrades don't
- Inventory Tetris — every slot is a decision. Every decision is a gamble
- Modular Gear — upgrade and customize equipment with what you salvage
- Build-Defining Loadouts — your tools determine how you play
- Living NPCs — survivors with memories, secrets, and agendas
- Faction Consequences — who you help and betray shapes your path
- Real-Time Isometric — explore handcrafted pixel art environments
- Tactical & Avoidable Combat — fight, sneak, or run. Your call
- Pixel Art Sci-Fi Wasteland — inspired by Tatooine, Dune, and classic apocalyptic wastelands