In Roll & Reign, every decision counts... and so does every roll. You start with a small pool of dice, each representing a villager. Throughout the game, you must expand your settlement, manage gold and food, withstand unforeseen events, and pay increasing tributes to maintain your dominance.
Each round you choose a building from several offered to you, build/place it, assign dices to the buildings and collect the results.
Buildings can interact with each other, be influenced by the environment, or change their function depending on whether they have a die assigned or not. Furthermore, depending on their functions, a high-roll die may not always be necessary or desirable.
Dices are divided from 4 to 8 sides and have different classes (farmer, merchant, soldier, etc.) that modify or improve their use in different buildings.
And overcome random events: a plague that makes agricultural buildings produce less for some rounds, appearing of bandit camps to which you have to assign soldier dice to eliminate them, etc.
Tactical dice management: each villager is a die with its own class, value, and possible upgrades.
Synergies and combos: buildings that boost each other based on their position or what you have in play.
High replayability: random maps, different events, multiple paths to optimize.
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