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About Quantum Loop

Quantum Loop - about the game

Zoom and dodge your way about space, exploring the quadrant and solving intertwining objectives however you can. Hit an asteroid and the mission resets - but whatever you learn you can exploit in the next loop! Use your crafty wits and precise piloting in chorus to prevent the asteroid crisis!

Quantum Loop is a short non-linear space exploration game. You play as a galactic agent sent on a mission across time to stop an existential threat to the universe: the Asteroid Crisis!

Every life matters! - Your mission takes place within a time loop!

If you hit an asteroid, it's game over. But your knowledge stays with you! Exploit what you can learn about the world to reach success!

Uncover the quadrant!

The game world is completely open, and you're free to explore however you like, so get out there and see what you discover!

Time is running out!

The asteroids are overrunning the quadrant. You'll have to act fast to solve the crisis before it's too late!

Exploit interwoven questlines!

As you explore the quadrant, all sorts of quirky characters will have different quests for you. You're let loose to complete objectives however you'd like, even if that means betraying other characters, and nearly everything in the game has multiple purposes. Use your wits to find innovative ways to complete your objectives!

Make your own choices and play your way!

Will you buy a shiny new laser rifle to help break up the asteroids? Or will you save your credits and rely on your zero-g flying skills? Will you help out an astronaut in need? Or hold onto your supplies for your mission?

Stop the Asteroid Crisis!

Decent English reading ability is needed to play this game.

Accessibility notes:

  • Screenshake and star motion lines can be disabled. The accent colour (red) can be changed to any hue, as well as white, The background colour can be inverted to white.

  • Volume controls are split into many channels including music, interface, and master volume.

  • Controls can be fully remapped on the keyboard and mostly remapped for controller. Keyboard and gamepad controls can be used simultaneously and interchangeably, and button prompts can be set to automatically change or to remain on one particular mode regardless of controls used. Gamepad button prompts can be configured for several types of button symbols. The game does not support mouse control, and currently does not support mouse button input (this may change in a future update).

  • Currently, the game does NOT support text sizes to be tweaked, nor fonts to be changed from the standard monospace font (as shown in screenshots). Better text customisation is hoped to be added in a future update. Some HUD elements show and hide as they become relevant, which can be disabled.

  • Gameplay is not hugely intensive moment-to-moment, but there is a time pressure element, and precise movement is required in some situations. The game includes one-hit death and repeated retries as a core part of the game, and expects you to lose several times before winning. Past a brief initial tutorial, there is a high amount of freedom regarding what parts of the game you choose to engage with.

  • The game runs in a custom software-rendered engine based on SDL. As a result it may not work well with external software or hardware that relies on more widely-used platforms like OpenGL, DirectX, or Vulkan.

Please contact me if you have any questions or comments about the game’s accessibility, whether you’re a current player or just checking if the game will work for you :)