Game Introduction
A platform jumping game where players engage in psychological games with game authors or friends.
The level design is full of traps, and players must break common sense to pass.
You can choose not to play, but you must invite your friends to play.
Game Features
The game has rich content, with a total of 81 single player levels, 3 endless challenge levels, and 10 multiplayer levels.
The level design has a certain level of logic, but believing in logic will only fall into the trap of habitual thinking.
Each level is given a prompt, which is very important. The content of the prompt is real and will not deceive players. Players can better pass the level according to the prompt.
The game includes a barrage system, where the top 200 players on the leaderboard can post barrages in specific single player levels. The barrage is divided into three types: text barrage, attack barrage, and brick barrage.
Warning
This game has a certain level of difficulty in operation, it is recommended to download the trial version and try the difficulty first.
Single Player Level
The single player level has a total of 13 major levels, so each major level contains 6 to 7 sub levels, and the game has a total of 81 sub levels.
Each major level corresponds to a psychological type, which are:
1. Misleading
2. Fear
3. Mistakes
4. Dilemma
5. Impatience
6. Flustered
7. Lose
8. Out of control
9. Cowardly
10. Negligence
11. Temptation
12. Hypocrisy
13. Inertial Thinking
Players only need to overcome their corresponding psychology to be more adept and easily pass levels.
Challenge Stage
After completing the game, there are three endless challenge levels.
Their challenge scores will be included in the ranking list. The top 100 players on the leaderboard can post bullet comments in specific single player levels, which are divided into three types: text bullet comments, attack bullet comments, and brick bullet comments.
Double Player Level
There are a total of 10 levels in the two player level, and players can invite friends to play together. In the two player level, players not only need to avoid traps, but also need to actively trigger traps to obstruct opponents.
After the failure of a two player battle, the losing party will be punished, such as the turtle shell causing the player's movement speed to slow down. The punishment can accumulate, which will cause the player to move slower and slower.
Philosophical Level Design
Opportunities hidden in danger - Level demonstration: