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About PRAVDA(concept25)

PRAVDA(concept25) - about the game

Pravda is a narrative stealth puzzle about journalism under a totalitarian regime. You play Saga, a state-branded “Liar” working for the Resistance to bring down the Party. By night, you prowl Abil Gudit curfewed streets, gathering whispers, photos, and traces of the vanished. By day, you assemble stories — not facts, but constructed truths.

Collect information.
Craft the Truth.
Change the world. ‍

But in Abil Gudit, every truth has a cost.

COLLECT INFORMATION

Explore the city of Abil Gudit, gathering fragments of hidden reality. Clues emerge from markets, alleys, ruins, or in conversations with NPCs. Trust, deception, and sharp observation all become investigative tools. Each discovery — document, photo, or overheard whisper — is stored as an info bit in the journal.

CRAFT THE TRUTH 

In the “truth workshop” — a diegetic interface inspired by analogue film development — players combine info bits to shape articles. Different connections yield different outcomes: partial truths, distorted versions, or major revelations. Every article is both a resource and a choice in narrative direction.



CHANGE THE WORLD

Once sent through the Resistance’s pigeon network, the article reshapes the city. Shelves may run empty, curfews tighten, protests erupt, or the Party grows stronger. The world evolves according to the player’s editorial decisions, makingtruth the central resource thatdefines both the city’s fate and Saga’s own journey.