This is an old time A-rpgΒ currently in Alfa version (currently availble ~30maps, 10 mob types, 1 dungeon). Future development vision - Multiplayer for farming together and PVP arenas. Please take into account that the game is in early stage and balance, animations, sounds etc could be modified in the future.
WHAT MAKES THIS GAME DIFFERENT:
β Skills come from equipmentβ no classes, your gear defines your abilities. Swap weapons, change playstyle. (Not all skills implemented yet!)
β Armor has sizes β if you can't equip something, check the size. Humans, orcs and elves wear different fits.
β Durability matters β melee weapons lose durability on hit, ranged on use. Some skills cost extra durability. Armor wears down from damage taken (physical armor from physical hits, magic from magic).
β Mobs wear real gear β enemies use equipment with durability. Kill them, loot their worn gear, repair it at the vendor.
β Death is harsh β you lose EVERYTHING except your flask and gold. Choose your fights wisely.
β Cone vision & alert system β your vision follows your mouse, not a circle. Enemies can sneak up behind you! Mobs also have vision cones and will alert nearby friends when they spot you.
β Portal stones β each danger zone has a portal. Kill ALL mobs to claim the zone's teleport stone, then escape to safety. Use stones in the city to return to that zone. Mobs respawn 5 minutes after zone is cleared!
β Zones always reset β entering any zone (via portal or gate) resets it completely. Fresh mobs, fresh danger.
β Autosave only β the game saves automatically when your stash changes. Only stash contents are saved. No save-scumming!
FOR NOW YOUR GOAL: Defeat the Dungeon Boss. Since mobs use equipment, bosses have a spawn chance instead of guaranteed drops. The first boss has 33% chance to appear β but drops a 100% guaranteed unique item!
Or just have fun :)