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About Kings & Savages

Kings & Savages - about the game

Welcome to Kings & Savages! 

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UPDATE 1 JUNE 2025

Alpha Version 1.6 now live! - Download the demo to play

Changes:

Upgraded Game Engine to Godot 4.4 (from 4.2)

Warrior Impale Skill

Damage Numbers

Battle Statistics

Sound Engine Update (more reponsive, less loading during battles)

Physics Engine Update (Added gravity)

Improved Skeleton Arrow Code

Skill and Item Keybinds in Settings

Hurricane Activate now fixed

Right-Clicking off map now fixed

Moved Enemy Info Screen to Shop

General Bug Fixes and Optimizations

Road Map:

Updated Menu Music (coming really soon! - Will patch it in within a week)

New Map

Multiplayer

Adding the rest of the Heroes/Savages

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UPDATE FEB 27 2025

New mode now available to play, Commander! Where you choose which unit to control at placement time. While you can still play the game in Auto Battle mode, Commander mode is now called a Solo Battler.

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My name is Marco José Pereira, the solo developer of this game.

Please note, this is early in development and most of what you see will be improved upon.

Inspiration for this game comes from a couple of my favourites, Chess and Dota.

But I wanted a game that doesn't require the time commitment of Dota nor have the huge learning curve.

And I also wanted a game that leans towards the fast pace, intuitive side of chess rather than the slow, heavy calculation side.

Key game mechanics:

  • A game lasts roughly a minute

  • No decisive RNG gameplay (% critical chance replaced with critical hit after 4 attacks)

  • RNG determines which Hero/Savage/Items choices are available

  • Both players start at the same time. No first player advantage

  • High degree of opponent information to allow for counterplay

  • Non-grid placement to enable complete freedom of movement

  • Win/Loss and Draws are possible

  • All AoE (Area of Effect) damage affects allies

  • All projectiles can damage allies

  • Final projectile from last dead unit can still cause a draw

I welcome everyone to join me on discord to discuss anything about the game.

Meet the Heroes

There are currently 12 heroes planned for release. Here are 3 of them.

Heroes will be able to reach level 3 with 2 available skill choices on each level and can also carry 3 items.

Meet the Savages

There are currently 24 savages planned for release. Here are the 6 that will be available for the closed beta. Each has their own unique strength

Game Modes
Tactical
  • Hero, Savage and Item choices presented will be the same for both players

Wild
  • Hero, Savage and Item choices presented will be different for both players

  • But If there is a rare item roll, both players will be presented with rare items

These modes will be 2 and 4 player. 

The 4 player mode will be in a mini-tournament format. If a draw happens in the first round, there will be sudden death! (I will keep some surprises :)) Once you win the first round, you will loot your opponent's items. In the final game, both players will have a level 1, 2 and 3 heroes with 5 items. Draws possible on the final round.

Road Map

Closed beta planned for last quarter of 2025.

Final release planned for January 2026.

Transparent Development Journey

Join me every step of the way! I'm always working and chilling on my discord. I plan to release often as I can.

Being a solo developer brings flexibility. So I'm always open to suggestions, I'm not afraid to change the game in a big way if it brings more fun.

At the end of the day, this is a game I am building for myself to play as well as the public. I believe this mindset will bring out the best. If developers focused on creating games they want to play, the gaming world would return to the glory days!

And after release? Still more planned! Tournament Mode and more maps at the very least.

FAQ

Will there be microtransactions after release?

There are currently no plans for it. The only way I would like it, is if the community created it. And creators will receive the lions share of the revenue.