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About Elevator Music

Elevator Music - about the game

The Year is 1989. The Issue At Hand is unbeknownst to you. Yet diplomats from all across the EC have gathered for a decisive peace summit, for a war you don't know anything about. 

You're the elevator operator for the hotel they're meeting at. You control the elevator. What could you possibly do? 

Features: Security team manipulation, high-stakes espionage, brinksmanship, lamb-chop eating, scandal-stirring, chess-instructing, brochure-perusing, document-reading, picture-taking, intervention-discussing, geopoliticking, destination-finding, spy-squishing, lots-of-dialogue-reading elevator controlling action. 

10,000+ lines of hand-written (no AI used at any point of development) branching dialogue/conversation paths discussing such topics as a fashion show, the Cerican border, the mussels, the ramifications of a world that never saw a second World War, war journalism, war logistics, warfare, war, and why... why no one will tell you why there's going to be war.