In Double Envelopment, you are in charge of constructing an army, managing a budget, and conducting strategic offensives by drawing arrows and placing target zones, keeping your war effort alive while capturing enemy settlements and infrastructure.
GAMEPLAY
During gameplay, you have a gods-eye view of a 3D battlefield, with the ability to move your camera every which way so you can keep tabs on every battle, army, and unit.
In campaign mode, you start with a main base that allows you to spawn your units in campaign mode. You must spawn your units in close proximity to the base. Aside from your offensive objectives, you must also defend your main base from attacks, because losing all your bases, even without losing all your units, will result in losing the level.
Conduct offensives by drawing arrows on the map towards your objectives, and use supply trucks to establish forward operating bases and consolidate your gains. Use air units to gain air superiority and anti-air units to deny your enemy air power. Execute strategic, operational, and tactical maneuvers to complete your mission.
LEVELS AND LEVEL MAPS
Double Envelopment works on a legacy level system, where Level 1 is the easiest level and levels afterwards progressively become large and more difficult. Each level will presents unique and diverse challenges, such as terrain/water, that you must strategically overcome to win.
Your primary objective in each level is to assault cities and capture them, defeating every enemy unit inside the city and occupying it. Most settlements on a map will have supply lines (red boxes indicating them), and occupying the lines long enough will disable them. Cutting all of a cities supply lines will cause every enemy unit inside the city to lose health and strength, facilitating an easier assault.
During play mode, it is also important, that you spawn command posts near your front line, as they serve the same function as your main base, allowing you to spawn your units near them, without having to spawn them at the base and order them all the way across the map just to get to the front line. You are only able to place command posts near friendly units, and you also must guard them as they can be destroyed by enemy fire.
You must also destroy every enemy command post (red-colored barracks buildings) you see on the map, using any units you have available, as enemy command posts will continue spawning new enemies until they are destroyed.
You must take over every settlement on the map while avoiding running out of money or units. You must also defeat every enemy unit on the map to complete the mission.
UNITS
You have access to several distinct units, including-
-"Stormer" unarmed conscript soldiers for quick and cheap tactical wins (at cost to morale)
-Infantry riflemen, foot soldiers with standard issue assault rifles
-Anti-tank soldiers with NLAWs
-Snipers
-Paratroopers, stronger versions of infantry but equipped with armor and higher resilience, making groups of them good shock forces
-Main battle tanks, for spearheading large offensives and destroying tough enemy units
-Attack and troop carrier helos, which can be ordered to any point on the map during play mode to execute airborne ops befitting their unit type
-Missile launch trucks, able to launch ballistic missiles against enemy units, command posts, and buildings
-Supply trucks, for establishing new forward bases for further offensives
-Transport boats that can carry tanks, supply trucks, and soldiers across water
-Cargo jets, to deploy units other than paratroopers behind the lines and disrupt enemy defenses
-Fighter jets, the deadliest of available units, for conducting high-stakes offensive airborne ops.
As of January 2026, the enemy faction has access to all of these unit types.
Your menus for spawning units are located at the top of the UI in both campaign and sandbox modes.
UNIT BUFFS AND INFRASTRUCTURE
During gameplay, it is critical that your units earn buffs to their stats (health, speed, range, and strength). Starting out, enemy units have a +3 advantage in speed, range, and strength (as war favors the defender).
You can earn buffs to your units' stats by capturing-
-Gas Stations, which earn your units a +1 advantage in speed, range, and strength.
-Banks, which each net you 3,000 dollars upon capture.
-Airfields, earning your units +2 points in speed, range, and strength
-Airports, earning your units a +4 point increase in those stats
-Cities in general, which earn you 100 dollars for each NON-DESTROYED building in the city, as well as fully healing every unit of yours inside the city upon capture.
Traveling on roads gives your units a +5 speed buff for as long as they are on it, however, keeping all of your units on roads risks having them funneled into choke points that enemy units will mass towards, blunting any advance.
SANDBOX MODE
In Sandbox mode, you have the ability to use the in-game Map Editor (the bottom-left of the UI in Sandbox Mode) to create your own maps, with its own road networks, cities, supply lines, biomes, mountains, and vegetation.
You have access to all units, ally and enemy.
Sandbox mode will allow to test out your RTS skills in multiple different environments of your making.