You decide who gets electricity β and who doesnβt.
Directive 220 is a dark, atmospheric management game where you take the role of an energy dispatcher in a collapsing authoritarian regime. Every decision carries a cost. Hospitals, factories, the military, and civilians all demand power β but you will never have enough to satisfy everyone.
For fans of Papers, Please and political management games.
β‘ WHAT YOU DO
Each work shift, you must:
β’ Allocate limited power across competing sectors
β’ Respond to urgent incidents and incoming calls
β’ Balance grid stability, government pressure, and citizen survival
β’ Make irreversible decisions under constant time pressure
Every choice solves one problem β and creates another.
βοΈ IMPOSSIBLE DECISIONS
Prioritize critical infrastructure or follow political orders.
Keep the system stable β or protect the people.
You cannot save everyone.
A SYSTEM UNDER PRESSURE
Balance three key forces:
β’ Grid stability
β’ Government trust
β’ Citizen satisfaction
Push too far in any direction, and the system begins to crack.
FEATURES
β’ Real-time decision-making under pressure
β’ Dynamic events and reactive phone calls
β’ Multiple outcomes based on your choices
β’ Retro-inspired UI and dystopian atmosphere
β’ Narrative-driven progression with daily consequences
CONSEQUENCES MATTER
Mistakes are remembered.
Patterns are noticed.
As pressure builds, your role becomes more dangerous β and more political.
How long can you keep the lights on?