Attempt[42] is a first-person puzzle platformer developed for PC that challenges players to solve levels through creative manipulation of the environment. The core premise revolves around completing stages quickly by altering gravity and rearranging elements within each level. Released in 2016, the game combines action and indie elements with casual accessibility, appealing to those who enjoy precise platforming and spatial reasoning without complex narratives or combat systems.
Gameplay
The experience centers on navigating three-dimensional spaces from a first-person perspective. Players must identify ways to defy gravity and modify the physical layout of each stage to create viable paths forward. This mechanic forms the foundation of progression, where success depends on experimenting with environmental changes to reach the end point efficiently. Levels emphasize trial and error as players test different configurations to optimize movement and timing. The focus remains on individual problem-solving rather than external threats or multiplayer interactions, making each attempt a test of spatial awareness and quick adaptation.
Game Modes
Two distinct modes structure the play sessions. Time Attack requires finishing a level before a set deadline passes, pushing players to refine their strategies for speed. Freerun removes any time restrictions, allowing unrestricted exploration and experimentation with level alterations. Both modes share the same core objective of clearing stages but cater to different approaches, with Time Attack favoring repeated optimization and Freerun supporting deliberate discovery of solutions.
Core Mechanics and Level Design
Level design integrates gravity shifts and layout alterations as primary tools for advancement. Players interact directly with the environment to reposition platforms or reverse directional forces, creating new routes or shortcuts. This system rewards observation and iterative adjustments, as initial attempts often reveal necessary changes only after failed runs. The absence of additional systems like inventory management or character upgrades keeps the emphasis squarely on these environmental interactions. Single-player focus ensures consistent pacing across sessions without external variables.
Is It Worth Playing?
Player reception shows mixed results, with 63 percent of 207 reviews rated positive. The game suits individuals drawn to puzzle platformers that prioritize mechanical experimentation over story or action intensity. Those who appreciate short, replayable stages in Time Attack or relaxed problem-solving in Freerun may find value in its straightforward design. Availability on PC makes it accessible for testing through standard purchase options. The title delivers consistent challenges for fans of gravity-based puzzles but may feel limited for players seeking broader features or ongoing content updates.