Another Dead World is a simulation-driven game where the world exists independently of the player. NPCs live their own lives — they trade, build cities, celebrate, and struggle to survive.
Every item in the game is produced by someone, from food to weapons. There are no scripted prices: the economy is fully dynamic and driven by supply and demand.
NPCs permanently exist in the world and follow the same rules as the player. They persist over time, travel, remember past events, and react to changes in the world — ensuring that every action leaves a lasting impact on the simulation.
The player is not the center of the world, but a part of it. You can participate in trade, influence production and supply chains, support or disrupt settlements, or simply observe how the simulation evolves. Your choices shape the world indirectly, through systems rather than scripted outcomes.