Alice in BLUE is a single-player deckbuilding roguelike strategy game that combines card play with a distinctive roulette wheel combat system. Players guide Alice through a shifting dream world, building decks and making tactical decisions to overcome enemies and navigate narrative encounters.
Gameplay
The core loop centers on roulette combat where cards representing attacks, defenses, and special effects are placed into slots on a wheel. Spinning the wheel repositions these effects to align with desired outcomes before triggering activations. This setup requires players to anticipate enemy moves and plan slot placements carefully each turn.
Deck construction forms another key layer. New cards and items appear through procedural map paths, encouraging adaptation of strategies across multiple runs. Synergies emerge from combinations that reward thoughtful building rather than random draws.
Exploration involves route selection on a changing map. Choices influence which encounters appear, which cards become available, and how the overall run progresses. Narrative events add layers of decision-making, sometimes incorporating roulette spins for risk and reward outcomes that alter story branches or resource gains.
Game Modes
The game operates entirely in single-player format with roguelike runs as the primary structure. Each attempt features procedural map generation, fresh deck opportunities, and permadeath elements that reset progress while carrying forward learned strategies.
Route choices and encounter variety provide replayability within this single mode. Players experiment with different paths and card builds to reach the end of the dream across successive attempts.
Story and Setting
Alice finds herself trapped in an ever-shifting dreamscape accompanied by her cat companion Jiji. The environment presents bizarre dangers and hidden secrets that unfold through player-driven choices during encounters.
Events blend story elements with gameplay mechanics, allowing decisions to steer outcomes while roulette checks introduce elements of chance that can yield rewards or complications.
Is It Worth Playing?
Alice in BLUE targets players who enjoy tactical deckbuilding paired with roguelike progression and unconventional combat systems. The roulette wheel mechanic adds a layer of spatial planning that distinguishes it from standard card battlers.
With a planned release in 2027 and no reviews available yet, the game remains in development. Those drawn to single-player experiences focused on strategy adaptation and meaningful choices may find it appealing once it launches, particularly if the core combat loop delivers on its described depth.