Let’s be honest. You don’t play games to "have fun" or "experience a gripping narrative." You play games to check boxes, fill progress bars, and get a tiny hit of dopamine every time a notification tells you you're a good boy.
A GAME ABOUT ACHIEVING STUFFÂ respects your time by stripping away complex combat and replacing it with the most realistic simulation of modern employment ever created: walking in circles and doing what you're told for digital validation.
Your Daily Responsibilities:
Locomotive Asset Relocation: Holding the 'W' key to walk down endless, asset-flipped corridors.
Fiscal Synergizing: Looting every single money pouch you find so you can buy items you absolutely do not need.
Workplace Hazard Testing: Jumping into bottomless wells just to see if the developers put an invisible wall there. (We didn't).
Middle Management Appeasement: Bribing the ancient, exhausted Janitor with a 999,999 Gold Femur so he can finally retire.
Employee Benefits (Key Features):
200 Meaningless KPIs (Achievements): Get rewarded for everything from opening your inventory too many times, to standing perfectly still for 5 minutes, to actively trying to break the game engine
A "Robust" Economy: Why fight a boss when you can just buy his missing body parts and perform a hostile takeover of his job?
State-of-the-Art Auto-Run: A revolutionary feature for when you want to play the game while watching your favorite show.
Are you ready to climb the corporate ladder? Stop reading this and get back to work. Those 200 achievements aren't going to unlock themselves.