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Date de sortie : Coming Soon
Éditeur : 4lac
Développeur : 4lac
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À propos de No Signal

No Signal - à propos du jeu

CONCEPT


No Signal is a co-op horror game for up to 5 players. You are part of a special unit that has been sent to a secret underground facility.
Your mission: Destroy the systems piece by piece before whatever is lurking down here reaches the surface.
What awaits you is not a classic mission. Its dark, the light flickers and you are not alone. In the shadows lurk creatures that have emerged from human experiments. Deformed, unpredictable, deadly. Some see you, others hear your every move. And then there are those who simply watch. Silent. Waiting. Until you make a mistake.

You have to move quietly, communicate with your team and be tactical. Every door, every noise can decide whether you get ahead or are suddenly chased. Your equipment is limited and no help is coming.

Only pressure. Silence. And the knowledge that somewhere out there, something is waiting for you.

No Signal focuses on atmosphere, cooperation and constant tension.
It's a game where you're constantly asking yourself, “Are we alone?” . The answer is never really reassuring.

The radio is dead. So is the way back.

5 scientists, 5 Areas. No mistakes!

The underground facility is divided into five main areas, each under the control of a specific scientist.
Each of these scientists had their own area of responsibility, and shaped their zone accordingly.

The first is responsible for all basic systems: power supply, signal lines, network structures and the safe handling of radioactive material.
In his zone you can expect technical equipment, buzzing lines, and creatures that react sensitively to electromagnetic impulses.

The second takes care of order and infrastructure: security systems, internal waste processing and storage.
Heavy armored units and semi-mechanical creatures programmed for movement and noise patrol here.

The other scientists cover other key aspects of the facility - including biological research, medical experiments and psychological manipulation.
Each area is set up differently, has its own rules, its own traps and its own monsters.
Some hear you, some see you. And some... just watch you.

You can only enter the next area once you have completed the tasks in the current one.
Deactivate systems, break protocols, take risks.
Every step forward brings you closer to the core of the facility and to what it is really hiding.

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