This is a more advanced class and is better suited to teamwork based gameplay. By communicating with teammates, it is possible to pull of devastating spell combinations which can change an entire battle. While she is able to put out solid damage her real power is in how she can force other players to change their playstyles.
Unique Passive Spell: Voidstep - Instead of normal Manashifts Nether can teleport herself a short distance wherever she is looking.
Starting Spells
Primary: Chakram -Send out a chakram of nether energy that causes 10 - 14 damage on contact. This spell returns to the caster once it reaches max range or after hitting a non-player object. The chakram also deals damage on return.Secondary: Rift - Summon a nether portal at the targeted location that deals 4 damage and drains mana every 0.5s. This spell lasts for 4s.
Utility: Void Tether - Launch tendrils of Nether energy that when it hits will pull your target to your location and deal 15 damage.
Ultimate: Vortex - Create a powerful gravity well at the target location that sucks in nearby enemies for 5s and deals 5 - 6 damage every 0.5s while also preventing them from moving or casting spells.