Fantasy Grounds - Traveller - The Deep And The Dark serves as a detailed sector sourcebook for the Traveller roleplaying game, adapted for the Fantasy Grounds virtual tabletop platform on PC. It focuses on two sectors at the boundary between human-controlled space and Aslan territory, providing referees and players with extensive background material for campaigns set in this region of Charted Space.
Gameplay
The sourcebook emphasizes exploration and interaction within a contested frontier area marked by historical conflicts and isolated worlds. Players engage with the setting through standard Traveller mechanics for character creation, starship operations, and world visits, supported by the virtual tabletop tools in Fantasy Grounds for maps, tokens, and shared reference materials. The content highlights independent states in buffer zones, encounters with varied alien species, and opportunities for trade or investigation amid remnants of past wars.
Reaver's Deep features a wide buffer separating systems of the Third Imperium and Solomani Confederation from Aslan holdings, with independent worlds hosting diverse life forms and occasional threats from marauders. The Dark Nebula centers on the Celella Nebula, a persistent jumpspace anomaly, alongside Kusyu as the Aslan homeworld. Referees gain tools to present these elements during sessions, including descriptions of primitive societies on long-abandoned planets and the shifting alliances within the Aslan Hierate.
Game Modes
Campaigns built with this material align with the core Traveller framework for group play on the Fantasy Grounds platform. Sessions typically involve collaborative storytelling where participants navigate political tensions, conduct surveys of frontier worlds, or pursue commercial ventures in lawless areas. The included giant map of the two sectors aids in visualizing travel routes and planetary placements during play.
Support extends to both structured adventures and open-ended exploration, drawing on the provided historical context of the Aslan Border Wars and Cultural Purge. Groups can incorporate elements of Aslan culture and Hierate politics as backdrops for character decisions without requiring additional rule alterations beyond the base Traveller system.
Setting and Content Details
The material covers the interface between human and Aslan civilizations, where rival powers have competed for influence over centuries. Abandoned worlds shelter isolated communities that have regressed technologically, while the buffer zones contain fierce wildlife and multiple alien species. Trade pioneers find prospects in these wild sectors, balanced against risks from local warlords and environmental hazards tied to the Great Rift and the nebula phenomenon.
Additional sections outline the complex politics of the Aslan Hierate and core aspects of Aslan society, giving referees context for non-player interactions and faction dynamics. The two-sided poster map provides a large-scale reference for plotting jumps and sector-wide events.
Is It Worth Playing?
This release suits players and referees already invested in the Traveller roleplaying system who seek expanded options for frontier campaigns on Fantasy Grounds. The detailed sector descriptions and map deliver concrete tools for building sessions around exploration, trade, and political maneuvering in a region defined by historical conflict and cultural contrasts. Availability through the Fantasy Grounds platform allows seamless integration with existing Traveller content for ongoing groups. Those preferring self-contained video game experiences or different genres may find the focus on tabletop RPG preparation less direct, while dedicated fans of the setting gain substantial reference material for long-term use.