Fantasy Grounds - Pathfinder RPG - Pathfinder Module: Plunder & Peril is a virtual tabletop adaptation of a Pathfinder RPG adventure module designed for use within the Fantasy Grounds software on PC. This release converts a 64-page tabletop module into a ready-to-run digital experience complete with pre-placed tokens, gridded maps, and linked area descriptions that support the core rules of the Pathfinder system.
Gameplay
The core loop centers on guiding a party of player characters through a pirate-themed campaign set in the Shackles region. Characters begin at 4th level and progress through encounters involving ship travel, island exploration, and dungeon delving while managing alliances and rivalries with non-player characters such as Captain Varossa Lanteri. Combat and skill challenges follow standard Pathfinder mechanics, with the digital conversion providing tokens for each encounter already positioned on maps and treasure parcels that can be awarded directly during play.
Exploration segments involve sailing between locations to assemble pieces of a magical key, facing aquatic predators and other threats along the way. The conversion adds individual area descriptions tied to maps, allowing the game master to reference new encounters and descriptions without flipping through pages. Handouts and images from the original module are available for sharing with players as needed, streamlining the transition between narrative scenes and tactical situations.
Game Modes
The module structures its content as three linked adventures that together form a single campaign arc. Rum Punch introduces the party at a festival and sets the initial quest for treasure. Dangerous Waters shifts focus to island-hopping and relic recovery with elements of betrayal and survival at sea. Black Coral Cove concludes the arc inside the ruins of an ancient cyclops stronghold, culminating in a confrontation over the legendary hoard of Captain Jemma Redclaw.
Each adventure can also stand alone for shorter sessions, though the linked version provides the full progression from 4th to 7th level. The digital setup supports this flexibility through modular map and token arrangements that the game master can adjust on the fly during a session.
Setting and Features
The Shackles serve as the primary backdrop, with a full-color poster map included to chart routes through pirate-infested waters. Encounters feature marauding dragons, cyclopean horrors, and other threats drawn from the Pathfinder bestiary. The conversion preserves the original writing by Matthew Goodall, Alex Greenshields, Ben McFarland, and Steven Helt while adding practical tools such as preset grids on all maps and drag-and-drop experience tracking to keep sessions moving efficiently.
Players interact with a cast of crew members and rivals aboard the Magpie Princess, with opportunities to influence outcomes through roleplay and combat. The module emphasizes a mix of open-ended sailing segments and more structured dungeon exploration in the final portion.
Is It Worth Playing?
This Fantasy Grounds module suits groups already using the platform for Pathfinder campaigns who want a ready-made pirate adventure without extensive preparation. The three-part structure allows flexibility for both short and extended play, and the digital enhancements reduce setup time compared to running the print version. Reception of the underlying tabletop module has been mixed, with praise for its thematic elements and criticism of pacing in later sections. It remains a solid option for players interested in the specific combination of naval travel, treasure hunting, and high-level encounters in the Pathfinder ruleset.