Losing is how you win
Every run ends in defeat. But next time, your past self is back on the same map: an echo that repeats your builds and items, even the ones that fell. Two runs ago, last run, and you, all holding the line together.
Build a working necropolis
The crypt raises skeleton workers. They fish, chop trees and mine stone. Barracks train swordsmen, archer towers train archers, the barrow raises a hero who levels up and comes back from the dead.
Every minute, a bigger wave
Knights march in from the east. Then archers, then armored knights, then fire archers that set the ground ablaze.
Pick, adapt, push further
- An item for every wave cleared: dig a pond, plant a grove, give a tower a spyglass, sharpen the swords.
- A perk after every defeat, kept for the whole series.
- The series goes on while each run reaches a later wave than your record.
- Your necromancer levels up between series and unlocks new buildings, perks and items.