Control the points. Turn the fight.
Hold two of the three control points to send the trolley toward your team’s goal. Take the majority from your opponents to reverse its direction. You control it through territory; nobody needs to stand beside it and push.
Without a majority, the trolley keeps its current heading. Each reversal makes it faster for the rest of that trip. Reach your goal to score a delivery, then fight for control again. The first team to seven deliveries wins, with no match timer.
Earn your next loadout.
Eliminations, captures and trolley deliveries earn match money. Spend it on weapons and equipment in buy zones, and choose what you can afford for the next push.
Your money survives death; bought equipment does not. Respawn, buy again and return to the fight. Drop a weapon for a teammate or pick up one left on the battlefield. Everyone has the same abilities: your equipment choices shape how you play.
Make an opening together.
Use smoke to cover an advance, flashbangs to disrupt defenders, incendiaries to deny a route and HE grenades to break a hold. Coordinate your utility and positioning to take the point your team needs.
Bring your team.
Host a match with friends, play with teams of up to five, and add bots to open slots. Warm up before the host starts the match. For a different pace, Team Deathmatch offers a separate fight built around eliminations and the same weapon-buying system.
Features
- Flowcontrol: three control points and a trolley either team can redirect.
- First to seven deliveries, with no time limit in Flowcontrol.
- Weapons and tactical utility bought with match money.
- Respawns and equipment decisions throughout a continuous match.
- Player-hosted matches for up to 10 players, with bot slots.
- A separate Team Deathmatch mode.