One castle, climbed again and again
Undercroft is a first-person roguelite inspired by the graphical techniques of DOOM and Wolfenstein 3D. Every run starts at a campfire on the castle road and climbs six floors: the sewers, the cellars, the barracks, the chapel, the royal halls and the throne room. With randomly generated floor layouts, and a boss fight at the end of every floor. At the top, the Bone King sits on his throne. Beware, to the victor go the spoils of the castle.
Three heroes, six weapons
You start as the Sellsword, who fights up close with a longsword and can cut incoming shots out of the air. The Ranger holds the longbow, attacking from afar. The Hedge Witch pays for ember bolts with mana. Win a run with a hero and they earn a second weapon!
72 items
Sixty relics change how you fight for the rest of a run. Attacks fork, seek, rebound or echo. Hits burn, freeze or poison, and a poisoned enemy's death can spread it to the next. Twelve active items giving you an edge when a room goes wrong: blink across a pit, slow time, or stun everything in the room. Find two that work together and a run turns around.
After the throne room
Beat the campaign and the Sealed Descent opens under the camp: three floors and a guardian, as hard as the Seal you open it with. Seals set the Heat and add modifiers, and Heat has no ceiling. Enemies come as elites with powers rolled from seven affixes. Win sealed fights quickly and the bosses pay out more gear, which you wear across nine sets at the Armourer. Broken-down gear becomes shards for crafting better Seals.
There's also a daily run that's the same for everyone, seeded runs you can share, and a weekly Seal with a fixed hero, loadout and castle.
Features
Six floors, six bosses and more than 30 kinds of enemy
Three heroes, each with two weapons
60 relics and 12 active items
The Sealed Descent: Seals, Heat without limit, elites and gear
Daily, seeded and weekly runs
78 achievements, and 12 trophies to put up at your camp
Full controller support
Accessibility options: colour-vision modes, on-screen sound cues, reduced motion, screen flashes off, and assists for damage taken, enemy speed, enemy shot speed and how long tells last