The caverns are never the same twice
Beneath the old world, a wound in the earth swallows everyone brave — or foolish — enough to enter. Take up a class, step through the mouth of the cave, and descend floor by floor into a dark-fantasy roguelite where every run carves a new path through shifting biomes.
Every descent starts fresh
You enter with nothing but your class and your wits. Weapons, armour, reagents and gold are found — and lost — in the dark. Fall, and the caverns keep your gear... but the rare artifacts you drag back to the surface are yours forever, quietly making the next adventurer stronger.
Key Features
- Roguelite descent — procedurally generated floors across distinct biomes; no two runs alike.
- Pick your class — warrior, mage, rogue or alchemist, each with its own gear, skills and rhythm.
- Spells & a skill tree — hurl firebolts, frost novas and chain lightning, and spend hard-won points to grow a build all your own.
- Tier-scaled combat — monsters grow with the depths you reach, not a fixed clock; the deep floors are a real test.
- Permanent artifacts — recover relics that persist between runs and unlock lasting power.
- Loot and craft — gather reagents, brew potions, and forge your build from whatever the caverns give you.
- A town to call home — return to the surface to spend gold, take on villager quests, and fill the Artifact Museum.
- One more floor — permadeath runs tuned so a skilled delver reaches the depths, and the best keep chasing them.
How deep will you go?