Sword of the Necromancer is a dungeon-crawler action RPG with roguelike elements available on PC. Players take on the role of Tama, a former rogue who enters the Necromancer's crypt carrying the body of the priestess Koko. The goal centers on gathering power through the forbidden sword to attempt resurrection while navigating dangers in the depths.
Gameplay
The core loop involves descending through procedurally influenced dungeon floors filled with enemies. Combat relies on a fluid head-to-head system where players switch between different weapons and items to defeat foes. Each weapon carries unique effects and attributes generated through a procedural system, encouraging experimentation with builds across runs.
Defeated monsters can be revived using the Sword of the Necromancer to fight as temporary allies. This summoning mechanic allows players to build small groups that support in battle. Relics provide additional options for customization during exploration. Leveling occurs through combat encounters, improving both the main character and any active summoned monsters.
Death ends a run but carries over half the accumulated level to the next attempt. This retention system reduces some frustration while maintaining the roguelike challenge of starting each descent with limited equipment. Story elements unfold gradually through dungeon progress, revealing details about Tama and Koko's shared history.
Game Modes
The game supports single-player progression through the main dungeon campaign. A local co-op option uses the Flask of Homunculus item to create a duplicate of the playable character, allowing two players to share the screen and fight together in the same session.
No online multiplayer features exist. The focus remains on solo runs or shared local sessions where both participants control versions of the same character type.
Key Mechanics and Progression
Weapon variety comes from the procedural generation that assigns different attributes and effects to each find. Players equip these alongside relics to adapt to enemy types and floor layouts. Summoned allies gain improvements when they participate in fights, creating synergy between the player and revived monsters.
Exploration rewards come from clearing guardians that block deeper access. Each successful floor advances the narrative while building toward the central objective. The system encourages repeated attempts as retained levels help offset equipment loss on death.
- Revive defeated enemies as fighting allies
- Procedural weapons with varied effects
- Level retention on death for continued progress
- Local co-op through character duplication
Is It Worth Playing?
Sword of the Necromancer suits players who enjoy roguelike dungeon crawlers combined with action RPG combat and summoning systems. The local co-op mode adds a cooperative layer for those with access to split-screen setups. Its procedural elements and level carry-over provide replay value without requiring constant restarts from zero.
The story integration through dungeon descent offers context for repeated runs. Those seeking a focused single-player or local multiplayer experience with monster revival mechanics will find the core systems consistent with the described features. Availability remains on PC through standard digital storefronts.