Ronin is a turn-based action platformer in which players control a vengeful heroine who infiltrates corporate strongholds to eliminate five high-ranking targets. The game emphasizes precise planning of every movement across multi-story environments filled with guards and security systems. Released in 2015 for PC, it blends platforming traversal with deliberate, step-by-step combat resolution.
Gameplay
Core gameplay revolves around plotting actions in advance during each turn. Players position the character for silent approaches, leaps between ledges or through windows, and strikes with the katana. After committing to a sequence, the game resolves the planned moves in real time, allowing for chain reactions against multiple enemies or quick retreats into cover.
Traversal tools expand options during these turns. A grappling hook enables vertical movement and repositioning, while a holographic replicator creates decoys to distract foes. Razor wire serves as a lethal trap option for area control. These elements encourage experimentation within the constraints of each level layout.
Levels feature complex architecture with multiple floors, vents, and sight lines. Hacking terminals reveals target locations and opens new paths, integrating infiltration with the combat loop. Precision matters because misjudged leaps or attacks can alert reinforcements and force restarts of the current section.
Game Modes
The game offers a single-player campaign structured around more than fifteen missions. Each mission tasks the player with navigating a building, locating objectives, and confronting guards before reaching one of the five primary targets. Progression follows a linear path through these missions, with increasing complexity in enemy placement and environmental hazards.
There are no separate multiplayer components or alternate modes. The entire experience centers on completing the campaign by eliminating the designated figures one by one through careful planning and execution.
Story and Objectives
The narrative follows the heroine as she systematically dismantles a secretive conglomerate by targeting its key figures. Motivation stems from personal revenge, though specific backstories remain minimal. Objectives within missions include locating and hacking computers to track targets, clearing paths through security, and delivering final strikes without unnecessary alerts.
Success depends on balancing aggression with stealth. Some encounters reward direct confrontations with the katana, while others favor evasion and setup for decisive follow-up turns. The structure builds toward the final confrontations with the five executives.
Is It Worth Playing?
Ronin suits players who enjoy methodical, puzzle-like platformers with turn-based combat resolution. Its core loop of planning leaps and strikes delivers satisfying moments when sequences align perfectly. The game includes eight achievements tied to mission completion and specific actions.
Reception stands at mostly positive based on thousands of user reviews, with praise for the stylish presentation and inventive combat system alongside notes on occasional control precision demands. No ongoing updates or seasonal content exist, so the experience remains exactly as released in 2015. Those seeking a focused single-player revenge tale with deliberate pacing will find the most value here.