Welcome Stranger!
It's dangerous to go alone, sooo... READ THIS :D
(Actually don't read this - I just can't publish this page without description)
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My core idea for this game is
combining
+ strategy gameÂ
+ action / bullethell roguelike
+ tower defense
+ management
+ physics based top down racing
+ cute anime catgirls (and catboys)
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You are the cat, teleported to distant cat’s world. to save it from catastrophe... delivery catastrophe.
Your ship is special, it consumes garbage... and converts it into the ship upgrades.
But who made it? and for what purpose?
And why you was summoned?
You are just a cat, it is just a coincidence...
OR IS IT?
Simple and cute at a glance goes into dark deep detective story.
Explore and find...
TEH TURTH
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Instead of items with their own predefined behaviour, i’m giving you a bunch of DETAILS, that you can combine how YOU LIKE and how YOU WANT
You have:
Modifiers with their own effects (like autonavigation, freeze, knockback)
Guns with their properties (like cooldown, charges, angle, accuracy)
Changeable projectiles with their shapes, movesets, types AND PHYSICS
Even buttons are modifiers
You have variety of workshops with randomized generation, so every run will be unique
You have different ways of enhancement and upgrades - some items can be stacked, some items must be combined in a combiner workshop (you need to build it first), some items can be upgraded in an upgrader workshop
Want to shoot big homing projectile, devouring everything on its path - place modifiers for size, durability and autonavigation into projectile
Want shield from enemy projectiles - take 360 gun, curved blade projectile, and modifier, that allows you to shoot incoming projectiles instead of enemies
You can even make your own refillable “healing potion” that will repair your ship FROM A GUN
You can add charges to this “potion” with modifiers
You can even add activation button to this potion, so you can use it when you need this the most
YOU CAN EVEN BUILD GUNS, THAT SHOOT ANOTHER GUNS
You can even change the game itself
want to play in “tower defense” style - place your guns on the stations and turn them into your “towers”
want to focus on economics and gathering resources - turn your stations into extractors and collectors
want to play in “racing” style - focus on building engines and wings for your ship and make it fast and maneuver
But everything has its own cost
Every item has its its own benefits, synergies and drawbacks so choose wisely