Mulligan Mayhem is a chaotic arcade golf game for 1-4 players where every hole is a fight for survival. You tee off in peace. Then the ball lands, and the dead climb out of the fairway.
Your club is your weapon, and every hit is physical. A driver swing launches a zombie clean across the fairway. A flying zombie bowls over everything in its path: floor four with one swing and it's a STRIKE! Slam them into trees, knock them into the pond for a WATER HAZARD, or send them past the stakes: OUT OF BOUNDS.
Play split-screen on one PC with any mix of keyboards and gamepads, or host an online game and send your friends an invite code. Revive teammates who go down. If the whole team is wiped, that costs a stroke. Rather play alone? Full Bag mode hands one golfer the whole bag.
The scoring is real golf: lies, bunkers, water hazards and out of bounds. The zombies aren't polite about it either. Thieves grab your ball and run (knock one flat and it fumbles), Spitters leave acid on the green, and Brutes knock you halfway to the clubhouse. Sirens on the course buy you a Rain Delay: a few seconds of calm to line up a big shot.
The final hole of every round belongs to him. He closes the cup, turns on the sprinklers and calls in his crew. Knock him down to open the cup and finish the round.
- Physics-based combat: Hits shove, launch and knock zombies flat. Flying bodies bowl over the crowd, slam into trees, splash into ponds and sail out of bounds, and slain zombies go down as ragdolls.
- 1-4 players, couch or online: Split-screen co-op on one PC with any mix of keyboards and gamepads, or host an online game and send your friends an invite code. LAN games show up automatically, and it works over Tailscale, ZeroTier and Radmin VPN too.
- Your club is your weapon: A timing-based swing meter for the shot, then sweep, jab and chop your way through the horde. Every golfer also has a special shot.
- Run, jump, dive: Momentum movement with a jump that clears slams and shockwaves, a belly-flop dive straight through the horde, and big hits that knock you flat and leave you seeing stars.
- Or go solo with the Full Bag: One golfer carries the driver, the wedge and the putter and switches on the fly, with a caddie who hands over the right club for every lie.
- 9 golfers: Chip Thunder, Marge Steadyhand, Bunker Bob, Sandy Quick, Ivy Loft, Dusty Rake, Prim Pinpoint, Rico Roll and Nana Gimme. Each has a club class (Driver, Wedge or Putter), a melee style, a special shot and stats of their own.
- 5 cursed courses: Sunny Meadows, Autumn Hollow, Desert Dunes, Frostbite Links and Midnight Muni, with freshly generated holes every round.
- Real golf, real penalties: A real cup with lip-outs, a ball that rolls like a golf ball, and lies, bunkers, water and out of bounds that all count. A team wipe costs a stroke.
- A horde with variety: Shamblers, Runners, acid Spitters, Brutes and ball-stealing Thieves, plus the Groundskeeper: a giant boss who closes the cup, turns on the sprinklers and calls in his crew.
- Build your round: Between holes every golfer picks one of 24 upgrades, from Ice in the Veins to Vampire Grip, that lasts for the rest of the round.
- Rounds your way: 3, 9 or 18 holes on Casual, Standard or Mayhem difficulty. Earn XP to unlock golfers and courses, and chase 32 achievements, personal records and lifetime stats like your longest launch and biggest strike.
- Made to be played: Rebindable controls, swing assist modes, aim assist, colorblind mode, reduced flashing, HUD scale, camera shake and field of view. The synthesized soundtrack ramps up with the horde.