MilkyWay is a 2D action indie platformer built around grappling mechanics and combat in a ruined urban setting. Players control a protagonist who navigates a near-future Korean city using an Anchor Gun that combines swinging movement with firearm capabilities. The experience centers on fast aerial traversal between buildings and direct confrontations with hostile robots as the story unfolds through exploration of abandoned streets and structures.
Gameplay
The core loop revolves around the Anchor Gun, a tool the protagonist previously used during his time with Serium Group. This device fires a grappling anchor to swing across gaps and scale buildings while also allowing shots against enemies. Movement emphasizes momentum and precision in the air, requiring players to chain swings to reach new areas or reposition during fights. Combat involves firing at robotic threats that patrol the deserted city, mixing ranged attacks with the need to maintain mobility to avoid damage. The prototype focuses on testing these controls and the balance between traversal and combat, with temporary sprites standing in for the final art.
Progression follows the protagonist deeper into the city, where environmental clues and obstacles shape the path forward. Players must adapt swings to clear hazards and engage robots that block routes, creating a rhythm of exploration interrupted by direct action sequences. The mysterious companion encountered along the way adds layers to interactions without altering the fundamental single-player focus on personal agency through the Anchor Gun.
Game Modes
MilkyWay operates as a single-player experience with no additional modes confirmed at this stage. The entire journey unfolds in one continuous campaign that blends platforming challenges with combat encounters. Players advance through the ruined city at their own pace, uncovering narrative elements while mastering the Anchor Gun's dual functions. This structure keeps the emphasis on individual skill in aerial movement and timing attacks, without any cooperative or competitive elements.
The prototype stage prioritizes refining these core systems over expanding into separate modes. All content ties directly into the protagonist's search through the city, ensuring every session contributes to the central narrative thread rather than branching into unrelated activities.
Story and Setting
The narrative begins months after a catastrophic incident that emptied a once-familiar city. The protagonist learns critical information from his daughter and sets out to trace his wife's final steps, driven by the need to understand her death and honor her last request. This personal quest leads through near-future Korea, where everyday locations now stand abandoned and marked by unexplained events.
As exploration continues, strange evidence emerges about the incident and its broader impact on the world. The mysterious woman who joins the journey provides assistance but raises questions about her own knowledge and motives. These elements build tension around the ruined environment, where every new district reveals more about the events that transformed the city into its current state.
Is It Worth Playing?
MilkyWay remains in active prototype development, with the team iterating on controls, mechanics, and overall engagement before the full release. The single-player campaign delivers a focused experience centered on grappling-based movement and robot combat in a story-driven setting. Those drawn to precise 2D platformers that reward momentum management and quick decisions in fights will find the Anchor Gun system a distinctive hook.
Because the game is not yet released, there are no player reviews or long-term update history available. The current build serves primarily to validate fun factor, and the final version will feature polished assets replacing the temporary ones shown now. Players interested in this style of action platformer can wishlist the title to follow progress toward completion.