Killsquad is a co-op action RPG that combines twin-stick shooter mechanics with hack and slash combat on PC. Players take on the role of bounty hunters who raid planets filled with enemies in short, intense sessions. The game emphasizes skill-based movement and attacks alongside character progression through skills, weapons, and gear.
Gameplay
Combat centers on fast-paced twin-stick controls where movement and aiming feel direct and responsive on keyboard or gamepad. Players dodge incoming attacks while unleashing ranged shots or melee strikes against waves of enemies. Each of the five heroes offers distinct playstyles that mix ranged and close-quarters options, supported by skill trees that unlock upgrades usable during missions.
Progression involves collecting loot after successful contracts to purchase new weapons, power-ups, and equipment. Talismans add another layer with passive effects that start negative but improve through repeated use and enemy kills. These systems encourage experimentation to build powerful combinations tailored to individual heroes. The core loop revolves around clearing hordes and tackling bosses with precise timing and positioning rather than complex resource management.
Game Modes
The primary experience comes through contracts on a campaign map that spans five planets and includes more than thirty missions. Each contract lasts roughly ten to twenty minutes and involves objectives such as eliminating targets, surviving enemy waves, or completing escort tasks on procedurally generated maps. Players can tackle these alone or join up to three others in online co-op.
Drop-in support allows friends or random players to join an ongoing contract in real time. Teams can cooperate to finish objectives or compete for higher personal scores within the same mission. No other distinct modes exist beyond this contract-based structure.
Enemies and Bosses
Enemies appear in large groups that test positioning and crowd control. Disturbing designs and aggressive behaviors keep pressure high throughout each contract. More than fifteen bosses introduce varied mechanics that require specific strategies to overcome, shifting the focus from simple horde clearing to pattern recognition and targeted attacks.
These encounters scale with the chosen difficulty and player count, rewarding coordinated play in groups while remaining manageable solo through careful movement and ability timing.
Is It Worth Playing?
Killsquad suits players who enjoy short co-op sessions focused on action and build experimentation. The combat feels satisfying and the progression systems provide clear goals for repeated runs. Recent player feedback highlights enjoyment in groups despite the repetitive nature of contracts.
The game maintains a modest but dedicated audience years after its full release, with cross-play available between PC and console versions. Those seeking consistent multiplayer matches may find queues slower due to lower concurrent player numbers. It delivers value for fans of twin-stick shooters and light ARPG elements who prefer focused, adrenaline-driven gameplay over expansive narratives or long campaigns. Solo players can still complete contracts effectively, though the experience shines brightest with others.