Late in the Eastern Han dynasty, corruption spread through the court as powerful elites rose and land consolidation deepened. Common people lost their land or were driven into exile, and the world edged toward collapse. In this fractured age, three ordinary individuals are swept into history, each facing choices they cannot escape.
This is a story-driven single-player historical RPG.
You will take on the roles of Liu Bei, Guan Yu, and Zhang Fei, experiencing their entry into a chaotic age and following their paths as they move step by step toward a shared destiny.
A Reconstructed Stage Grounded in History
The game is set around 184 AD, in Zhuo County and its surrounding regions.
The Yellow Turban Rebellion just appeared, the bureaucracy is corrupt, and the people struggle to survive. With the imperial policy of “abolishing inspectors and appointing regional governors”, local powers began to rise.
Drawing from historical records and academic research, the game reconstructs its world within an authentic historical context—restoring events, characters, and conflicts to allow players to truly feel the pressure and weight of the era through the narrative.
Interpretive Expansion
Major events and core settings are inspired by a combination of Romance of the Three Kingdoms, Records of the Three Kingdoms, and the 1994 TV adaptation of Romance of the Three Kingdoms.
While respecting established lore, the game applies logical extrapolation to expand upon historical gaps, fictionalizing and enriching many details that were never explicitly recorded in historical texts.
Gameplay Systems
Search System: Discover equipment, valuable items, and clue objects within containers
Dialogue System: Choose stances and apply different conversational strategies depending on the character you speak with
Check System: Before key dialogues, choices, or battles, attribute checks are resolved through dice rolls; success grants rewards or temporary advantages
Combat System: Engage in one-on-one, turn-based duels featuring a unique drag-and-drop combo system that delivers accessible yet satisfying combat
Combo System: Spend Wu Zhu coins at camps to learn multiple techniques at once, reshape existing moves, and customize combos in the preparation interface
Quest System: Main and side quests are clearly recorded in logs for easy reference
Item System: Repair damaged items at camps to obtain new gear, or spend Wu Zhu coins to acquire multiple random pieces of equipment
Camp System: As the story progresses, the player’s camp evolves from a solo camp into a shared multi-character camp
Military Camp System: Eventually, the three protagonists command their own forces, upgrading and replacing the earlier camp structure
Sandbox Tactical System: Command battles on frontline sand tables and face the final confrontation against the Yellow Turban forces
A Narrative-Driven Single-Player RPG
The entire game is built around narrative experience.
Each story segment is adapted and created based on real historical backgrounds.
The narrative focuses on choice, emotion, and the pressure of the时代.
Exploration: Travel through villages and towns, interact with locals, and complete quests
Dialogue: Advance the story through conversations with distinct personalities and authentic conflicts
Choice: Your decisions influence the situation, character attitudes, event outcomes, and rewards
Quests: No filler errands—progression emphasizes immersion and storytelling
Combat: A unique rhythm-based combo system maintains order within Zhuo County
Judgment: Crucial moments are resolved through attribute + dice checks, reflecting both personal strength and the role of fate
Key Features
Rich Narrative: Expands upon classic literary frameworks, centered on Fate · Dilemma · Choice
Identity Immersion: Seamless multi-protagonist switching allows you to step into different roles at any time
Choice-Driven Design: Key dialogues feature checks and branching outcomes
Stylized Art Direction: Watercolor and ink-line visuals convey the tension and austerity of the early Three Kingdoms era
Lightweight Combat: Clean pacing focused on expressing character capability and decision-making
Historical Immersion: Faithfully reconstructed county layouts, social identities, and systemic conflicts