I'M HIM! is a side-scrolling beat 'em up that follows one determined fighter on a quest to prove he truly is him. The story unfolds through a series of intense encounters where every victory, defeat, and odd purchase shapes a permanent record that the world reacts to in real time. Success brings grudging acknowledgment from others, while failure invites constant reminders of shortcomings.
Gameplay
Combat centers on directional strikes to the left, right, up, and down, combined with dashes that let the player slice through groups of opponents. Quick-time finishers deliver satisfying conclusions to fights when timed correctly. The system rewards aggressive play and precise positioning rather than simple button mashing.
Progression involves collecting loot and earning masteries that open new options for combining items into unconventional builds. These combinations often produce surprising synergies that keep combat fresh across repeated runs. Eleven distinct bosses appear throughout the journey, each with visual designs that echo familiar anime aesthetics while presenting unique challenges.
Between major fights, players stop at roadside locations for a series of six mini-games. These include arm wrestling against a grandmother with an unexpectedly strong grip, a shell game of chance, operating a claw machine, a twisted version of poker, karaoke sessions where the hero performs with full vocals, and Critter Clash battles featuring creature matchups. Each activity provides a change of pace and opportunities to influence the overall record.
Game Modes
The core experience follows a linear yet branching structure of combat encounters separated by the mini-games listed above. Players build a Case File by hiring up to four helpers who contribute to the narrative and mechanical layers. This file feeds directly into a climactic Hearing that determines the final verdict on whether the protagonist qualifies as him.
Three distinct endings emerge based on the accumulated record from fights, losses, purchases, and mini-game results. The single-player campaign emphasizes personal performance and decision-making over competitive or cooperative elements, with fully voiced dialogue across roughly 4,800 lines that bring every speech bubble to life.
Progression and Customization
Masteries and item combinations form the backbone of long-term engagement. Players experiment with different loadouts to handle the varied boss encounters and crowd control situations. The record system adds weight to every action, turning routine fights into meaningful steps toward or away from the desired outcome.
Voice acting integrates seamlessly with the visual presentation, giving personality to both the hero and the supporting cast. The mini-games serve as more than distractions; they directly impact the Case File and influence which ending players reach on subsequent playthroughs.
Is It Worth Playing?
Fans of side-scrolling beat 'em ups who appreciate quirky side activities and a light narrative wrapper will find a focused package here. The combat loop stays engaging through directional attacks and finisher timing, while the mini-games and helper system add variety without overwhelming the main action. Multiple endings tied to player choices encourage at least one replay to explore different records.
The fully voiced dialogue stands out as a notable production touch for an indie title, enhancing immersion during both fights and downtime segments. Those seeking pure combat depth or extensive multiplayer features may find the scope narrower, but the blend of beat 'em up fundamentals with record-building mechanics and humorous mini-games delivers a distinctive single-player experience on PC.