I Hear Them is a first-person horror game available on Xbox One and Xbox Series X|S. Players take on the role of a new homeowner dealing with a rat infestation that turns out to involve supernatural elements, all while relying on the family cat named Lola for assistance in clearing the house.
Gameplay
The core loop centers on exploring a detailed house set in early 2008. Movement and interaction happen from a first-person perspective as players investigate rooms, listen for sounds of activity in the walls and ceilings, and work with Lola to locate and deal with the rats. The cat serves as a companion that aids in scaring or catching the creatures, adding a layer of interaction during the process. Progression unfolds across multiple nights, with new areas and revelations opening up as the story advances. Players also search for collectible items such as Lola's toys and can discover hidden paths, including entry into caves beneath the property. Horror elements include atmospheric tension, jump scares, and encounters with larger supernatural rats that influence the narrative direction.
Exploration encourages careful attention to audio cues and environmental details to uncover the origins of the infestation. The experience emphasizes puzzle-like discovery and decision points that lead to different conclusions based on choices made during key encounters.
Game Modes
I Hear Them operates entirely as a single-player experience with no multiplayer components. The structure follows a linear narrative path divided into sequential nights, where completing objectives advances the story and unlocks additional content. Multiple endings are available depending on player decisions, such as how to respond to certain supernatural offers or how thoroughly players engage with optional tasks like collecting items. There are no separate modes or variations beyond this core single-player campaign, which focuses on story progression and exploration within the fixed house setting.
Story and Atmosphere
The setting places players in a newly purchased home where ordinary pest problems quickly reveal deeper mysteries tied to the rats' gatherings. Early 2000s details help ground the environment while supernatural twists emerge through exploration and interactions. Lola the cat provides both practical help and moments of personality that contrast with the eerie tone. The overall presentation builds dread through sound design and confined spaces rather than relying on overt action sequences.
Is It Worth Playing?
This title suits players seeking a compact single-player horror experience centered on exploration, companion mechanics with a cat, and narrative choices that affect the outcome. A full playthrough typically lasts between 40 and 60 minutes, making it accessible for those who prefer shorter sessions over extended campaigns. On its initial PC release, user feedback highlighted the creepy atmosphere, the role of the cat companion, and the value at a modest price point. The Xbox version includes 12 achievements tied to completing nights, spotting specific events, collecting items, and reaching alternate endings. Those interested in indie horror with supernatural mystery elements and light puzzle-solving will find the focused design aligns well with that preference, especially given the emphasis on atmosphere over complex systems.