Howl is a turn-based strategy and puzzle game set in a medieval world afflicted by a howling plague. Players take on the role of a deaf heroine who serves as a combat Prophet, using foresight to predict and counter the movements of feral beasts that spread the curse. The experience blends tactical planning with puzzle-like precision on PC, where each level demands careful positioning and resource management to clear paths through infected lands.
Gameplay
Combat unfolds in turns where the Prophet can anticipate enemy actions several steps in advance. This foresight mechanic lets players plot routes and responses to avoid direct confrontation while eliminating threats. Arrows come in specialized forms, including exploding variants that damage groups, lightning shots that chain effects, and piercing projectiles that pass through multiple targets. Additional abilities such as Smoke Bombs create cover and Shadow Step grants temporary invisibility for repositioning or striking from unexpected angles.
Beast types introduce variety through distinct behaviors. Fast predators close distances quickly and require rapid responses, while larger pack leaders demand sustained firepower or specific positioning to overcome their durability. Ranged attackers force players to account for line-of-sight threats across the grid-based maps. Levels emphasize efficient pathing and timing, with the living ink art style rendering environments that shift and flow as actions resolve.
Progression involves unlocking and upgrading skills through exploration on the world map. Secret paths and optional objectives reward thorough play by revealing new tools that carry forward into later encounters. The system encourages experimentation with combinations of arrows and abilities to handle increasingly complex arrangements of enemies.
Game Modes
Howl operates entirely as a single-player campaign without competitive or cooperative options. The core experience consists of a main story divided into chapters that advance the narrative of containing the plague. Each chapter presents a sequence of self-contained levels that build on prior mechanics while introducing new environmental elements and enemy placements.
A separate side chapter titled Heart of Rot expands the campaign with its own map and storyline. This content becomes available after reaching a certain point in the main progression and can be completed independently. It adds dedicated levels, fresh enemy variants, a boss encounter, and supporting mechanics such as an allied NPC in select stages. The Lightning Shot skill unlocked here integrates back into the primary campaign once obtained.
Story and World
The narrative follows the Prophet as she travels through obscure, magical locations in a fairy-tale inspired setting overrun by the curse. Five chapters in total, including the free Heart of Rot addition, each feature unique visual tones paired with atmospheric scoring. Players rescue villagers along the way, which ties into the central goal of halting the plague's spread through targeted eliminations rather than open warfare.
Exploration on the world map connects levels and reveals upgrades. The structure rewards players who revisit earlier areas with new abilities to uncover hidden routes or optimize previous solutions.
Is It Worth Playing?
Howl suits players who enjoy deliberate, foresight-driven tactics over fast reflexes or large-scale battles. Its puzzle-oriented combat rewards methodical planning and repeated attempts to perfect solutions. The free Heart of Rot chapter extends the campaign with meaningful additions that enhance both the side story and main experience.
Reception highlights the game's tight mechanics and distinctive presentation, with reviewers noting its addictive quality once the prediction system clicks. It remains a focused indie title supported by post-launch content that integrates seamlessly. Those seeking a compact, atmospheric strategy puzzle without multiplayer elements will find consistent value in its level design and progression.