GET COOKED is a competitive multiplayer action and simulation game for PC that blends restaurant management with base defense and raiding. Two teams operate rival eateries in a shared city, racing to build an advantage before the conflict erupts into direct confrontation. Matches combine steady income generation through cooking and serving with strategic fortification, then shift into aggressive assaults once the war phase activates.
Gameplay
The core loop splits into distinct preparation and combat stages within each match. During the opening phase, players stay inside protected zones and focus on running their restaurant. Cooking involves grilling patties, assembling orders, and delivering meals to customers for cash and points, with chained sales building up to a five times multiplier. Earnings fund staff hires such as additional chefs, supply orders to maintain stock, and defensive upgrades including walls, reinforced doors, turrets, mines, and other traps.
Once the siren signals the start of war, safe zones disappear and the city opens as a battlefield. Teams can raid the opponent using vehicles to ram structures, explosives for breaches, or ladders for climbing. Objectives include draining the rival vault for a large cash bonus and destroying occupied tables to disrupt their income while gaining points. Defenders retain the ability to keep serving customers and scoring during the siege, so the kitchen stays active even under attack. Vehicles support both offensive rams and escapes, with an RC car option for stealthier approaches. Proximity voice chat allows direct communication across barriers during these encounters.
Game Modes
The primary experience centers on 3v3 online matches where three players form a team against another trio. Each session runs through the two-phase structure of restaurant building followed by open conflict, with the first side to reach the target score declared the winner. A separate solo training mode lets individuals practice the cooking, building, and basic combat systems without opponents before entering live matches. No additional named modes appear in the current description of the title.
Key Mechanics and Systems
Economy ties directly to both scoring and defense. Sales generate the resources needed for upgrades, while successful raids and table destruction provide alternative point paths. The build system supports layered defenses around the kitchen, turning the restaurant into the central win condition. Supply management requires monitoring ingredient levels and requesting deliveries to avoid downtime. Siege tools range from basic breaching equipment to vehicle-assisted entries, and the vault heist mechanic offers a high-reward target that resets after a full extraction.
Teams must balance offensive pushes with continued food service, since points accumulate from both combat actions and ongoing sales. The 3v3 format encourages coordination between cooking roles and combat roles within each squad.
Is It Worth Playing?
GET COOKED remains in development and is listed as coming soon, with no user reviews available at this stage. The described systems appeal to players who enjoy hybrid experiences that merge simulation elements like order management and base upgrades with competitive PvP raiding. Those interested in short-session team matches that reward both economic planning and tactical execution may find the two-phase structure engaging once the game launches. Availability will depend on the final release, and interested players can monitor the official store page for updates on the exact launch timing and any post-release support. The combination of restaurant operation and direct confrontation sets it apart from pure cooking simulations or standard shooters, targeting groups that want both cooperative prep and adversarial conflict in the same match.