Dungeons? Not in My Contract! is an anime-style action roguelike that blends RPG and adventure elements in a single-player experience on PC. Players follow Naphret, a new librarian whose first night shift takes an unexpected turn when a glowing book transports her into its pages. The title captures the mismatch between her job description and the dangers that follow as she fights to return home while dealing with library life in between adventures.
Gameplay
The core loop centers on entering different book worlds filled with unique myths, stories, and enemies. Naphret experiments with various weapons and makes choices that shape each attempt, allowing players to develop distinct fighting styles over multiple runs. Combat emphasizes direct action as she overcomes unfamiliar threats to progress through these contained realms. A talking cat companion named Rapi provides constant commentary during fights and exploration, creating a mix of encouragement and complaints that adds personality to every session.
Progress carries over in subtle ways beyond the runs themselves. Rescued characters from inside the books become library staff in the real world, expanding the hub area and introducing new interactions. This connection between the book adventures and the library setting gives repeated runs additional context without altering the roguelike structure of starting fresh each time.
Game Modes
The game focuses on roguelike runs through procedurally varied book worlds. Each run presents a self-contained adventure where players select weapons, navigate encounters, and adapt to the specific myths and dangers of that realm. Failure returns Naphret to the library, where she deals with her director and contract issues before attempting another entry into a book. The structure encourages experimentation across runs rather than a linear campaign or separate competitive modes.
Library segments serve as the persistent hub between runs. Here players interact with growing staff members and manage the everyday frustrations of Naphret's employment. These sections provide narrative breaks and light management elements that contrast with the action inside the books.
Story and Setting
Naphret begins as an ordinary new hire whose contract specifies only book organization. The mysterious book pulls her into layered worlds that draw from different myths and narratives. Success in these realms brings rescued NPCs back to the library, where they join the staff and share their backgrounds. This creates an evolving cast of coworkers whose stories intersect with Naphret's daily routine and growing dissatisfaction with her employment terms.
The narrative balances the high-stakes book adventures with the mundane pressures of library work. Rapi's ongoing dialogue underscores the tension between survival in dangerous realms and the petty complaints of everyday employment. The setup highlights how Naphret's first job spirals far beyond its original description.
Development and Release Plans
The game is built in Unreal Engine and targets an Early Access launch in Q4 2026. Developers plan to use player feedback during this phase to refine combat systems and expand available content. A free demo becomes available on October 21, 2026, allowing players to test the core loop and provide input on combat feel, clarity, and desired additions.
Full release is planned for Q1 2027, with expansions to the number of explorable book worlds, weapon options, and run choices. Controller support arrives with the full version, along with UI improvements and performance optimizations based on Early Access testing. Some visual and other assets incorporate AI assistance that underwent full human review before integration.
Is It Worth Playing?
This title suits players who enjoy action roguelikes with a strong narrative wrapper and anime aesthetics. The repeated runs through distinct book realms offer opportunities to test different weapons and approaches while the library hub adds ongoing story progression through rescued characters. Those drawn to single-player experiences that mix combat experimentation with light character interactions and humorous companion dialogue will find the structure appealing.
Early Access participants can shape the final product through feedback on combat and content. The demo provides a direct way to evaluate the action and tone before committing. Fans of roguelike runs that reward adaptation and discovery, paired with a relatable protagonist dealing with job frustrations, have clear reasons to follow its development toward the Q1 2027 target.