Donauts is a third-person roguelike bullet heaven developed for PC by Radio 13 Games. Geometric heroes navigate survival challenges on a shrinking donut-shaped planet while battling large groups of enemies. The core loop centers on movement, equipment choices, and repeated runs through an abstract toroidal environment to counter an encroaching threat called The Discontinuity.
Gameplay
Players control geometric heroes in third-person perspective. Runs involve navigating the toroidal world as the planet shrinks over time. Combat focuses on clearing massive swarms of unusual foes through equipped abilities and positioning. Roguelike elements appear in the structure of runs, where each attempt builds on prior knowledge of enemy patterns and world layout. Equipment upgrades help manage the volume of threats encountered during play. The abstract setting emphasizes topology and spatial awareness rather than traditional linear progression.
Game Modes
Donauts supports single-player sessions for solo runs against the swarms and online co-op for two players working together. Both options follow the same roguelike bullet heaven framework, with co-op allowing shared survival efforts on the shrinking planet. No additional named modes have been detailed beyond these core experiences.
World and Setting
The game takes place on a donut planet that contracts as play continues. This toroidal environment creates a looping, non-Euclidean space filled with strange geometry. The central conflict involves stopping The Discontinuity, an entity that threatens the world's structure. Geometric heroes serve as the playable characters, fitting the minimalist and abstract visual approach. Exploration mixes with combat as players search for ways to stabilize the planet amid thousands of opposing entities.
Is It Worth Playing?
Donauts remains in development with a release date to be announced and no user reviews available yet. The described combination of roguelike progression, bullet heaven combat, and co-op support targets players who enjoy repeated runs through horde-based action in unconventional settings. Those drawn to third-person survival against large enemy groups on PC will find the outlined systems align with that preference. Availability of online co-op adds a layer for shared play without altering the fundamental solo loop. Prospective players can monitor updates from the developer for further confirmation of mechanics and timing.