DEADWICK is a first-person horror rail shooter set inside a single candlelit house overrun by the dead. Players control a lone operative sent to clear the building, rescue captives, and confront the source of the outbreak through precise mouse-aimed shooting and environmental destruction.
Gameplay
The core loop centers on advancing through linear stages while managing a single reticle for aiming and firing. Enemies emerge from darkness ahead or spawn suddenly nearby, requiring quick reactions to target heads and weak points. Players can also shoot incoming thrown axes and debris mid-air to stay alive. Environmental interactions add depth, as shooting chandeliers, powder kegs, or statues can crush groups of foes at once. Rescuing held civilians is a key objective, but accidentally shooting one costs a life and ends the attempt.
Path selection occurs by shooting specific doors, leading to distinct routes such as the Bloodstained Corridor, the Catacombs, the Chapel, or the Bell Tower. Each stage concludes with a boss encounter against one of the house's guardians, including the Gatekeeper, the Butcher, the Undertaker, the High Priest, the Bellringer, and the Master. Difficulty levels range from EASY to NIGHTMARE, with performance tracked through three medals per stage: rescuing everyone, achieving at least 85 percent accuracy, and taking no damage.
Game Modes
Single-player serves as the primary experience, guiding one character through the full sequence of stages and bosses. Online co-op supports exactly two players, with both guns sharing the same screen view as they progress together through the house. Sessions can be opened publicly or locked with a password for private play, and the mode works across Windows and Mac platforms.
Progression ties directly to medal collection. Gathering all 18 medals on a given difficulty unlocks a new primary weapon and attachment for that tier: the Machine Pistol on EASY, the Shotgun on NORMAL, the Magnum on HARD, and the Rocket Launcher on NIGHTMARE. The final boss may drop rare gold or diamond camos, with one additional hidden camo available somewhere in the game.
Progression and Challenges
Medal-based unlocks encourage replaying stages across all difficulties to access stronger weapons. The rail-shooter structure keeps focus on aiming accuracy and timing rather than free movement or exploration. Horror elements come from sudden enemy appearances and the confined, dimly lit house setting, while co-op adds coordination demands as two players manage the shared screen and shared threats.
Is It Worth Playing?
DEADWICK targets players who enjoy precise, on-rails shooting combined with light horror tension and short-session co-op. The medal system and weapon unlocks provide clear replay goals, while the two-player mode offers a focused cooperative experience without larger team coordination. Because the game remains unreleased with no user reviews available yet, its appeal depends on whether the described mechanics match personal preferences for rail shooters and co-op action. Those drawn to mouse-aim precision, boss fights, and environmental kills in a compact setting may find it a solid match once it launches.