Botter is an idle dungeon crawler that blends action RPG elements with incremental progression on PC. Players build characters through gear, stats, and behavior settings before sending them into procedurally generated dungeons to handle combat, looting, and leveling autonomously.
Gameplay
The core loop centers on repeated dungeon runs where the character operates independently after deployment. Initial attempts often end in defeat, but recovered loot improves equipment and unlocks new spells for the next attempt. Procedural generation ensures varied layouts and encounters across each run, while incremental gains from prior failures compound to support deeper exploration.
Character creation allows customization of builds that influence how the bot navigates threats and collects resources. Spells expand tactical options during automated fights, and the system rewards experimentation with different stat distributions and gear combinations to overcome tougher challenges.
Game Modes
Standard dungeon runs form the primary activity, with progression tied to surviving successive biomes. The game features over 20 biomes spread across five tiers that increase in difficulty and require refined builds to advance. An endgame endless mode serves as a high-stakes extension where players test optimized setups against continuous challenges.
These modes emphasize single-player incremental play without multiplayer components, focusing on iterative improvement through loot and spell acquisition rather than direct control during expeditions.
Progression Systems
Advancement relies on equipping found items and integrating spells into the character's arsenal after each run. Biomes across the five tiers introduce new environmental and enemy variables that demand adjustments to builds for continued success. The endless mode extends this loop indefinitely once a viable strategy emerges, turning early setbacks into long-term momentum.
Stats and behavior definitions during character setup directly affect performance in automated sequences, encouraging players to refine approaches based on loot outcomes and biome demands.
Is It Worth Playing?
Botter targets fans of idle and incremental games who enjoy building systems that run without constant input. Its focus on procedural dungeons, loot-driven upgrades, and tiered biome progression offers a self-contained experience for those interested in optimization and repeated runs. As an upcoming title with no released version or player feedback available yet, suitability depends on preference for automated RPG mechanics over hands-on action. The described systems align with casual simulation and adventure genres for players seeking steady, low-intensity progression on PC.