The Metro Exodus Expansion Pass delivers two substantial single-player story expansions for the action survival game Metro Exodus on PC. These narrative-focused additions shift perspective away from the main protagonist Artyom to introduce fresh viewpoints within the same post-nuclear Russian wasteland setting. Players experience self-contained chapters that emphasize atmospheric tension, resource management, and combat encounters against mutants and hostile survivors.
Gameplay
Core mechanics revolve around first-person exploration and survival in irradiated zones. Scavenging for ammunition, filters, and supplies remains central, alongside decisions on when to engage enemies or avoid them through stealth. Combat blends shooting with improvised weapons and occasional melee options, while environmental hazards like radiation require careful navigation and equipment use.
The expansions maintain the series emphasis on claustrophobic tunnels and open ruined districts. One chapter leans heavily into tight, linear corridors with intense close-quarters action. The other expands into broader ruined urban and harbor areas that reward careful scouting and pathfinding. A new flamethrower weapon appears in the first expansion, offering a distinct tool for crowd control against swarming threats.
Game Modes
Both pieces of content function as single-player narrative chapters integrated into the base game structure. They load as separate story segments accessible after the main campaign or via direct selection. No competitive or cooperative multiplayer elements exist in these expansions. Progression follows a mix of scripted sequences and optional exploration branches, with choices influencing dialogue and minor outcomes rather than branching into entirely separate campaigns.
The Two Colonels
This linear chapter places players in the role of Colonel Khlebnikov during the final days in the underground settlement beneath Novosibirsk. The story unfolds around New Year's Eve preparations amid dwindling resources and escalating mutant activity. Colonel Miller later retraces parts of the events, providing connective tissue to the wider world. Environments stay confined to tunnels and stations, heightening the sense of isolation and pressure from limited supplies.
Sam's Story
Players control Sam, the American Spartan Ranger, as he leaves the Aurora crew behind to pursue a route back to the United States via the devastated port city of Vladivostok. The setting features tsunami-damaged harbors, industrial ruins, and residential blocks that allow more freedom to roam compared to the tighter confines of the other expansion. Survival demands adapt to the new locale, with emphasis on using previously learned tactics against varied threats in a larger sandbox-style layout.
Is It Worth Playing?
Fans of Metro Exodus who value its blend of horror atmosphere and deliberate pacing will find these expansions extend the experience meaningfully. The Two Colonels delivers concentrated tension in a compact package, while Sam's Story offers more breathing room for discovery in a fresh location. Both maintain consistent production values in visuals and sound design.
Reception among players highlights strong storytelling and memorable set pieces, though some note occasional technical hiccups carried over from the base game. The content suits those who completed the main campaign and seek additional time with the universe without requiring a full replay. Availability on PC makes it straightforward to add once the base title is owned.