Combat in Marvel Rivals involves dense ability effects, active units, and continuous real-time calculation โ sustained pressure on CPU scheduling. This content applies CPU-level tuning to the bottlenecks encountered during combat, easing load at the moments that matter most and delivering a smoother match experience.
Features
CPU-level optimization โ Targets performance bottlenecks during combat to reduce processing load
Improved match experience โ Fewer frame drops and stutters in combat, more consistent input response
Experimental โ Currently experimental; iteration will continue
Note
ยท This feature is experimental. Results may vary by hardware configuration and match conditions. We will continue refining it in future updates based on player feedback.
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