I Am Your Beast: Quitting Time is a single-player action FPS that serves as a full story prequel to the original game. Players take control of covert agent Alphonse Harding during his time working for the American military-industrial complex in a Southeast Asian setting. The experience centers on a linear campaign of short, intense levels where speed, adaptability, and creative violence determine success.
Gameplay
The core loop revolves around entering compact micro-sandboxes, completing objectives under a ticking timer, and exiting before reinforcements arrive. Movement feels fluid and responsive, with options to climb trees, leap between branches, slide under obstacles, and stomp enemies from above. Combat encourages constant motion: fire weapons until empty, hurl them at foes to stun or damage, snatch fresh guns from the air, and chain melee finishes or environmental kills. Headshots and stylish executions refill or extend the timer, rewarding precision and momentum over cautious play.
Levels incorporate the game's signature comic-book visual style with clear sightlines and readable threats. Players interact with new elements in the Southeast Asian biome, including a fresh NPC faction known as the Patriotic Defense League. Side objectives appear alongside primary goals, encouraging repeated runs to optimize routes and times. A standout mechanic lets players throw riot shields with enough force to cause explosive head trauma on impact. The campaign runs fully voiced, advancing a narrative about Harding's shifting beliefs in the shadow war he fights.
Game Modes
The Quitting Time DLC adds a dedicated prequel story campaign consisting of ten brand-new levels. This mode follows the same structure as the base game's narrative content, with objectives that range from eliminating all enemies to interacting with specific targets while racing the clock. Replayability comes from the micro-sandbox design, where players chase faster completion times and optional side goals on subsequent attempts.
Additional modes available in the full game include Challenge, which presents a series of skill-testing stages without story ties, and Cold Sweat, which features surreal, non-canon encounters. Support Group serves as an epilogue expansion with its own set of levels told from enemy perspectives. The DLC integrates directly into these systems, expanding the pool of available content without introducing separate multiplayer or co-op options.
Story and Setting
Harding begins the prequel as a committed operative who trusts his handler, Colonel Charles Burkin, and views operations against the Patriotic Defense League as necessary for a better world. The narrative unfolds through voice lines and kinetic typography between levels, gradually revealing cracks in that worldview. The Southeast Asian environment introduces new visual and tactical variety while maintaining the tight, economical pacing of the series. An original soundtrack by Kalibration provides a driving, aggressive backdrop that matches the relentless action.
Is It Worth Playing?
The base game maintains overwhelmingly positive reception across thousands of reviews, with players praising its tight design, satisfying combat feedback, and replay value through score chasing. Quitting Time extends that formula with ten additional story levels, a new environment, and expanded faction interactions. It suits players who enjoy short, high-intensity sessions focused on mastery and efficiency rather than long campaigns or open-world exploration.
Those drawn to fast-paced single-player FPS experiences with strong emphasis on movement and improvisation will find the DLC a natural addition. The prequel deepens the central character's arc without requiring prior completion of the main story, though familiarity with the core systems enhances enjoyment. Current support for the title includes ongoing platform expansions, indicating sustained developer attention to the experience.