Forspoken: In Tanta We Trust is a single-player action RPG adventure DLC that expands on the world of Athia through a focused prequel narrative. Players control Frey as she navigates a chaotic period in the land's history, using magically enhanced parkour and combat to confront threats from the Rheddig army.
Gameplay
The core loop centers on fluid movement and magical combat in a vertically oriented environment. Frey traverses the castle town of Visoria, scaling structures and using parkour to reach new heights while avoiding or engaging enemies. Combat incorporates a new Yellow Magic set that streamlines spell options into a basic shot, sword attacks, and three specials, allowing quicker execution of attacks without frequent switching between elements.
A key addition is the constant presence of companion Tanta Cinta, who provides support abilities and participates in coordinated tandem combos. These mechanics encourage players to time actions for combined strikes against groups of foes. The experience also includes brief stealth segments where Frey must avoid detection while moving through hostile areas. Overall, the systems emphasize direct engagement with the environment and enemies in a condensed format compared to broader open exploration.
Game Modes
This content operates entirely as a single-player story experience with no separate multiplayer or competitive modes. The narrative unfolds through linear progression across key locations, blending exploration, combat encounters, and story sequences. Players advance by completing objectives tied to the central conflict, with combat and movement serving as the primary activities throughout the campaign.
Progression focuses on mastering the available magic and companion coordination rather than branching paths or alternative playstyles. The structure keeps sessions centered on advancing the prequel plot while testing parkour skills in the unique vertical layout of Visoria.
Story and Setting
The DLC places Frey in Athia's past during the Purge of the Rheddig, a major conflict that reshaped the land and influenced later events. Awakening injured amid destruction, she teams with Tanta Cinta to investigate the invasion and its consequences. The setting highlights the early stages of the Break's impact on Visoria, creating a tense atmosphere of war and uncertainty.
Key elements include uncovering truths about Frey's own fate and the forces driving the conflict. The story integrates directly with the main game's world while presenting new details about the Tantas and the invading army through direct gameplay sequences.
Is It Worth Playing?
Reception highlights strengths in the refined combat flow and the companion system, with many noting the tandem attacks add a fresh layer to fights. The vertical design of the new area receives praise for making parkour feel purposeful and engaging. However, the shorter length and simplified magic options lead some to view it as a more contained experience rather than a full expansion.
It suits players who enjoyed the original game's movement and action elements and want additional story context without extensive side content. The DLC requires the base Forspoken game and delivers a self-contained campaign focused on its core mechanics. Those seeking a brief, narrative-driven addition with improved combat pacing may find it a solid extension, while others looking for expansive new systems might prefer waiting for sales or bundles.