Fantasy Grounds - Pathfinder RPG - Pathfinder Module: Feast of Ravenmoor is a digital adventure module designed for the Pathfinder Roleplaying Game. It supports play at the third character level and runs inside the Fantasy Grounds virtual tabletop on PC. The module places players in the isolated village of Ravenmoor along the Lampblack River in Varisia, where a tax collector has vanished ahead of the annual Founders' Feast celebration.
Gameplay
The core loop centers on investigation and exploration within a rural frontier setting. Adventurers arrive in Ravenmoor to determine whether the missing tax collector fled with collected funds or met a worse fate inside the village. Sessions unfold through conversations with locals, examination of the surrounding moors and swamps, and navigation of the town's odd customs during the feast. The module supplies preconfigured maps with grids for tactical movement, area descriptions that link directly to specific locations, and tokens positioned for encounters. Treasure parcels and experience awards sit ready for distribution during play. A new monster appears as a central threat, adding tension to the rural investigation. All supporting images and player handouts load directly into the virtual tabletop for sharing at the table.
Game Modes
Play occurs through standard Fantasy Grounds sessions that accommodate a game master and multiple players connected over the internet or on a local network. The module supports both prepared one-shot runs of the full adventure and integration into longer Pathfinder campaigns. Combat resolves on the gridded maps with tokens already placed in starting positions, while non-combat scenes rely on the linked descriptions and shared visuals. The structure favors groups that enjoy mystery and social interaction alongside occasional fights against the module's featured creature.
Adventure Setting and Structure
Ravenmoor sits far from major cities, connected only by an overgrown trail. Its residents maintain humble, sometimes peculiar traditions that make outsiders feel unwelcome. The Founders' Feast provides the timing and cover for the story, turning the village into a contained stage for the investigation. The module delivers the complete adventure text alongside the technical tools needed to run it smoothly, including every map resized for the virtual tabletop and every encounter prepped with its associated rewards.
Technical Features in Fantasy Grounds
Once loaded, the module presents maps with preset grids that simplify combat tracking. Individual locations carry their own encounter details, treasure, and descriptions so the game master can move between areas without constant reference to outside notes. Tokens for every participant and opponent appear on the maps at the start of relevant scenes and remain editable during play. Experience and treasure distribution tools allow quick awards that keep momentum. All original book images and player-facing handouts remain accessible for direct sharing inside the session.
Is It Worth Playing?
This module suits groups already using Fantasy Grounds who want a self-contained Pathfinder adventure ready for immediate play. It targets players comfortable with third-level characters and interested in a focused mystery set in a remote village rather than large-scale exploration. The preparation work is handled in advance through the included maps, tokens, and linked content, which reduces setup time for the game master. Availability on PC through the Fantasy Grounds platform means sessions can run with remote participants. Those seeking a short campaign arc centered on investigation and a single new monster will find the provided structure matches that preference directly.