Before Megaloot, there was Yollen - a small, brutally minimalist game from solo developer axilirate. Originally made as a personal project, it's now finished in its most complete form.
You had a good life. Simple and safe. Then he came. No one knows where Yollen came from but one thing鈥檚 for sure: he broke your world into pieces. Now it鈥檚 on you to grind through every skill tree, master every craft, and build yourself into the ultimate weapon of payback.
This isn鈥檛 just another incremental game - it鈥檚 your long, bitter road to revenge, one perfectly-timed tap at a time.
Level everything. Use everything. Break everything. Every skill you train feeds into the next - craft better gear, gather rare materials, unlock abilities, and prepare to face the corrupted minions Yollen left in his wake. Whether you're cooking or smithing, thieving or fighting, every action brings you closer to taking him down.
Max out your stats, conquer master your craft, and finally, face Yollen himself.
Game Features:
An interconnected web of skills
Chop, smelt, fight, craft, and brew your way through dozens of skills, each one fueling the others in unexpected ways.
Idle, but intense
Every next step is harder than the last. You have to understand how the world works in order to progress.
Loot, craft, repeat
Manage a full inventory packed with hundreds of items, materials, weapons, and trinkets.
Your new daily ritual
Yollen Idle runs smoothly in the background while you go about your day - accompanied by a relaxing soundtrack, satisfying game sounds, and the quiet joy of progress.
Where it all started
Yollen Idle was the first step towards the development of full fledged Roguelike that is Megaloot. Just like in the game, you have to grind your skills to make something really worth your time.
You didn鈥檛 ask for this life.
But you鈥檙e going to end his.