Wciel si臋 w Tala na gladiatorskiej arenie w tej grze akcji w widoku trzecioosobowym na PC. Stocz zaci臋te pojedynki jeden na jeden na 艣mier膰 i 偶ycie, odtwarzaj膮c fina艂ow膮 bitw臋 z powie艣ci Tim Foxa *Scavenger Hunt*. Wyposa偶 si臋 w pi臋膰 unikalnych przedmiot贸w - bro艅, zbroje i tarcze - ka偶dy z w艂asnymi zdolno艣ciami, i 艂膮cz je za pomoc膮 systemu interakcji, by pokona膰 inteligentnego przeciwnika, kt贸ry goni, atakuje, blokuje i u偶ywa swoich mocy.
Opanuj kombinacje atak贸w, podczas gdy t艂um wiwatuje w艣r贸d zaawansowanych efekt贸w cz膮steczkowych, dynamicznego o艣wietlenia i post-processingu, tworz膮cych wci膮gaj膮c膮 atmosfer臋. Elegancki HUD i UI nie odwracaj膮 uwagi, a 艣cie偶ka d藕wi臋kowa zmienia si臋 w zale偶no艣ci od stanu gry, wsparta niestandardowymi efektami audio i regulacjami klawiszy oraz d藕wi臋ku. Fani indie action, spragnieni taktycznych build贸w ekwipunku i brutalnych star膰, dostan膮 tu solidne wyzwanie.
Game Overview:
The Turning: Combat Challenge, is a 3rd person action combat game that takes place in a gladiatorial arena. Playing as Tal, the player will re-enact the final battle in Tim Fox鈥檚 Novel
Scavenger Hunt. The player and enemy each start with a set of items that include a weapon, armor and a shield. Each item is unique and comes with a corresponding special ability. You will participate in a one-on-one duel to the death in order to secure your team鈥檚 position in the Tyrning. This game was made by four Drury University students using the Unreal Engine.
Features:
- Interaction system that allows the player to mix and match with equipping different unique items
- Five equippable items each with unique attributes and special abilities
- Combo attack system for the player
- Intelligent enemy that can chase, attack, block and use special abilities.
- Advanced Niagara and Cascade particle systems for VFX
- Cool atmosphere with post processing, lighting, and animated crowd.
- Informative and sleek HUD
- Crisp UI that matches the atmosphere and aesthetic of the game
- Settings for adjusting key bindings and audio
- Custom artwork and models such as the arena and characters
- Used assets and writing material that was given to us directly by author Tim Fox
- Original music composition
- System that changes the music based on the state of the game
- Sound effects